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TerraTech News

Release Notes - TT_Unstable Version 1.5.1.2

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:

https://www.youtube.com/watch?v=r_ce_yPOflo

[h3]Bug Fixes:[/h3]
  • Several fixes including, no longer needing to enter an MP game before modded skins load in SP, A crash within the game and a issue that caused the game to hang
  • Fixed issue with Trading stations being broken for clients in Co-op modes


[h3]Known Issues:[/h3]
  • When loading a tech with missing blocks in Co-op Campaign, the tech spawns with all blocks present, even when some were missing from the inventory

New Stuff w/ Matt & Taku || TerraTech Dev

We're showcasing some of the awesome stuff that's coming to TerraTech

Release Notes - TT_Unstable Version 1.5.1.1

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:

https://www.youtube.com/watch?v=r_ce_yPOflo

[h3]Quality of Life Improvements:[/h3]
  • Added Force Gizmos when in Build Beam. Centre of Mass, Centre of Thrust, Centre of Boost and Centre of Lift can now be toggled in the Gameplay Menu
  • Added Command Inputs. Type "help" in-game to see a full list of Commands
  • Added a Player Death Marker
  • Tech will now load if there are blocks missing from the Snapshot
  • We've updated "Automatic Best" block rotation to favour C&S connections where applicable
  • We've removed Attach Points behind the camera to improve building on internal spaces
  • You can now Ban players in Co-op Modes
  • Skip Powerup & Player Indestructible options available in R&D
  • Undo Send to SCU when Techs are far away
  • Performance optimisation to C&S internals
  • Updated Co-op chatbox with various Quality of Life (more history, chat while building, better team/global controls)
  • Improved photo mode. Now hotkeyed to F3 and now also allows you to move the camera while paused
  • In Co-op, a player's tech is unloaded from the world when they disconnect. Rejoining the server will restore their Tech

[h3]Bug Fixes:[/h3]
  • The Gravity Magnifier now consumes energy instead of generating it
  • Fixed Circuits & Systems wire emissive colours showing
  • Fixed a number of UI alignment and text overrun issues
  • Fixed issue where Game Saves did not show
  • Fixed tech orientation on the radar when rotating the cab on a Tech

[h3]Block Adjustments:[/h3]
  • Updates to Reticule Research Keybinder Description
  • Updates to Reticule Research Signal Extender Description
  • Reticule Research Black Wire name changed to Reticule Research Universal Wire

[h3]Known Issues:[/h3]
  • When loading a tech with missing blocks in Co-op Campaign, the tech spawns with all blocks present, even when some were missing from the inventory
  • Trading stations are currently broken for clients in Co-op modes

Community Suggestions w/ Matt & Dave || TerraTech Dev

We go through the Discord Suggestions Channel!

GBC V2.0 FINALE w/ Matt & Dave || TerraTech Community

We finish the Great Ball Contraption V2.0

[previewyoutube][/previewyoutube]