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TerraTech News

Release Notes - TT_Unstable Version 1.4.9.1

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

[h3]New Features:[/h3]
7 new cabs to use:
  • GSO Cosmonaut Wide Cab
  • Venture Cruz Wide Cab
  • Venture Flanker Cab
  • Hawkeye Bruiser Cab
  • Better Future eFlow Cab
  • Better Future eFlux Cab
  • Reticule Research Lookout Cab


[h3]Localisation update:[/h3]
Translations have been updated for various languages including updated translations for our
Brazilian Portuguese, Czech, Japanese and Portuguese friends:
Many thanks to the TT Translator team, in particular recent translations from:
  • Arthur
  • Jiří Vyhlídal
  • yukke
  • Rambo


[h3]Known Issues:[/h3]
  • After players have uploaded a modded skin, block or corporation to Steam, TerraTech may not boot up. To remedy this players will have to restart Steam and the game should run normally.
  • Possible crash when leaving Co-Op modes if mods are installed.
  • Issue with custom skins box overlapping the skins menu.

Release Notes - Version 1.4.9

Hey Prospectors,

It's Matt here with a new update for you!

Update 1.4.9 includes loads more quality of life improvements.

Turn your Magnet Blocks off and on and the flick of a switch with the new GeoCorp Block Magnet Controller.

Players with multi-button mice can now keybind different actions to the extra buttons on their mouse.

In the campaign, you can now skip the whole tutorial all the way up the Trader Troll mission.

We've added three new targets to the R&D Labs Target Range that were created by the TerraTech Community. Shoutout to Sharmoni, Darkstar and Ninjer!

You can now bop along to the Reticule Research Combat music to your heart's content.

Enjoy!

[previewyoutube][/previewyoutube]

[h3]Quality of Life Improvements:[/h3]
  • Added multi-button mouse support
  • Menu option page now scrolls to include new mouse options
  • Added the ability to skip the initial tutorial section to after the Trader Troll mission
  • Allow magnets to be switched on and off with the new Magnet switch block
  • Updated R&D Targets
  • Reticule Research Combat music added


[h3]New Blocks:[/h3]
  • GeoCorp Magnet Switch


[h3]Bug Fixes:[/h3]
  • Fixed crash when joining modded games
  • Fixed issue with Trading stations disappearing from the Radar after skipping tutorial
  • Fix '?' being left on control config buttons if you pressed a disallowed key (e.g. escape)
  • Fixed music issues in different modes not loading correctly
  • Fixed start up crash linked to having mods installed


[h3]Localisation update:[/h3]
Translations have been updated for various languages including updated translations for our
Brazilian Portuguese, French, Czech, Danish, Hungarian, Japanese, Polish and Portuguese friends:
Many thanks to the TT Translator team, in particular recent translations from:
  • Arthur
  • Ceans
  • Jiří Vyhlídal
  • Nichlas Lafrenz
  • Máté "Mategm" Gábor
  • yukke
  • Błażej "Szymonicus" Sumiński
  • Rambo


[h3]Known Issues:[/h3]
After players have uploaded a modded skin, block or corporation to Steam, TerraTech may not boot up. To remedy this players will have to restart Steam and the game should run normally.

Release Notes - TT_Unstable Version 1.4.8.3

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

[h3]Bug Fixes:[/h3]
  • Fixed start up crash linked to having mods installed.


[h3]Known Issues:[/h3]
  • After players have uploaded a modded skin, block or corporation to Steam, TerraTech may not boot up. To remedy this players will have to restart Steam and the game should run normally.

Release Notes - TT_Unstable Version 1.4.8.2

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

[h3]Bug Fixes:[/h3]
  • Fixed music issues in different modes not loading correctly.


[h3]Known Issues:[/h3]
  • After players have uploaded a modded skin, block or corporation to Steam, TerraTech may not boot up. To remedy this players will have to restart Steam and the game should run normally.

Release Notes - TT_Unstable Version 1.4.8.1

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

[h3]Quality of Life Improvements:[/h3]
  • Added multi-button mouse support
  • Menu option page now scrolls to include new mouse options
  • Added the ability to skip the initial tutorial section to after the Trader Troll mission
  • Allow magnets to be switched on and off with the new Magnet switch block
  • Updated R&D Targets
  • Reticule Research Combat music added


[h3]New Blocks:[/h3]
  • GeoCorp Magnet Switch


[h3]Bug Fixes:[/h3]
  • Fixed crash when joining modded games
  • Fixed issue with Trading stations disappearing from the Radar after skipping tutorial
  • Fix '?' being left on control config buttons if you pressed a disallowed key (e.g. escape)


[h3]Localisation update:[/h3]
Translations have been updated for various languages including updated translations for our
Brazilian Portuguese, French, Czech, Danish, Hungarian, Japanese, Polish and Portuguese friends:
Many thanks to the TT Translator team, in particular recent translations from:
  • Arthur
  • Ceans
  • Jiří Vyhlídal
  • Nichlas Lafrenz
  • Máté "Mategm" Gábor
  • yukke
  • Błażej "Szymonicus" Sumiński
  • Rambo


[h3]Known Issues:[/h3]
  • When entering the R&D Labs for the first time when loading up the game the music may not play. To fix this go back to the main menu and then select R&D Labs again this should fix the music.
  • After players have uploaded a modded skin, block or corporation to Steam, TerraTech may not boot up. To remedy this players will have to restart Steam and the game should run normally.