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TerraTech News

Release Notes - TT_Unstable Version 1.4.7.2

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

[h3]New Features:[/h3]
  • Added new mission Venture Cross Country
  • Updated all old Venture race missions to use the new mission system. They should now spawn in areas that make them easier to complete.
  • Added mod loading bar game modes that need mods installed.
  • Added "More button" to modded corporation unlock screen in modding tool.


[h3]Design Tweaks:[/h3]
  • Rename "Icon" to "Logo" for corporation editor in modding tool.
  • Adjust ring heights for a couple of the VEN aerial tracks to prevent them getting too close to the ground.


[h3]Localisation Update:[/h3]

    Translations have been updated for Hungarian:
    Many thanks to the TT Translator team, in particular recent translations from:
  • Vakmix


[h3]Bug Fixes:[/h3]
  • Text Wrapping bug fixed in mission log.
  • Fixed issue with remote chargers and the maximum number of Techs.
  • Auto-fix corporation skin references when loading the modding tool.
  • Remove waypoints if it was pointing at a destroyed Tech.
  • Added vision and aimer components to modded cabs.




[h3]Known Issues:[/h3]
  • After players have uploaded a modded skin, block or corporation to Steam, TerraTech may not boot up. To remedy this players will have to restart Steam and the game should run normally.

Release Notes - TT_Unstable Version 1.4.7.1

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

[h3]Bug Fixes:[/h3]
  • Fixed issue with Modded blocks and guns not aiming at enemies.


[h3]Known Issues:[/h3]
  • After players have uploaded a modded skin, block or corporation to Steam, TerraTech may not boot up. To remedy this players will have to restart Steam and the game should run normally.

TerraTech Official Mod Support - NEW FEATURES

With the latest TerraTech Update 1.4.7 we've added loads of new functionality to the Official Mod Support tools.

As well as making your own Skins you can now create Blocks, Corps, Wheels, Guns and Cabs!

We've got step-by-step guides and videos on how to mod each of these.

[h3][h2]
Setting Up and Skins
[/h2][/h3]


Getting Set up Guide: https://bit.ly/2FeE9Dn

Learn how to set up all the Official Modding tools and create your first mod. Then learn how to put your own custom skins into your mod.

How to Mod - Skins Guide: http://bit.ly/3uwyPQK

[previewyoutube][/previewyoutube]

[h2]
Blocks
[/h2]


This guide shows you how to add custom blocks to your mod.

How to Mod - Blocks Guide: http://bit.ly/2NxV5t8

[previewyoutube][/previewyoutube]

[h2]
Corps
[/h2]


We cover the steps you need to follow to add your own corporations to your mod.

How to Mod - Corps Guide: http://bit.ly/37N1R50

[previewyoutube][/previewyoutube]

[h2]
Wheels, Guns and Cabs!
[/h2]


Now it's time to add block modules to your blocks so you can create your own Wheels, Guns and Cabs.

How to Mod - Block Modules Guide: http://bit.ly/2ZOwanF

There are loads of mods already on the Workshop. Go check 'em out!

Stable Update, Release Notes - Version 1.4.7

Hey Prospectors,

Matt here with the first update of the year for you!

This update focuses on some quality of life improvements and includes a new Photo Mode so you can take awesome screenshots of your Techs. Trading Stations have been fitted with wireless chargers so you can recharge while in the field.

We've also added one of the most requested blocks... Projection Shields!

We've added more functionality to the Official Mod Support Tools so you can now create your own corps, cabs, wheels and weapons.

Enjoy!

[previewyoutube][/previewyoutube]

[h3]New Features/Content:[/h3]
  • Added Power and wireless charging to trading stations in main game.
  • Added Photo mode, This is a pause menu option that hides the UI and places you in a free camera mode.
  • Added names of the Payload skins to the skin palette.
  • Added hide UI button. (This is listed in the menu and is bound to F2)
  • Added Venture Projection shield in to the main game:
    • Venture Projected Tracking Shield.
  • Added 4 Better Future Projected Shields in to the main game:
    • Better Future Edge Shield.
    • Better Future Corner Shield.
    • Better Future Flat Shield.
    • Better Future Long Flat Shield.
  • Added 9 Reticule Research Projected Shields in to R&D Labs:
    • Reticule Research Small Edge Phalanx Shield.
    • Reticule Research Small Tapered Edge Phalanx Shield.
    • Reticule Research Small Phalanx Shield.
    • Reticule Research Long Phalanx Shield.
    • Reticule Research Large Phalanx Shield.
    • Reticule Research Corner Phalanx Shield.
    • Reticule Research Small Tapered Phalanx Shield.
    • Reticule Research Long Tapered Phalanx Shield.
    • Reticule Research Large Tapered Phalanx Shield.


[h3]Bug Fixes:[/h3]
  • Fixed a bug where Atom would not de-spawn after the player travels away during the opening dialogue of Laser Laboratory.
  • Fixed issue with mini map updating as you approach a trading station and moving the markers.
  • Fixed bug with Charger Techs breaking remote chargers on other Techs.


[h3]Localisation Update:[/h3]
Translations have been updated for various languages:
Many thanks to the TT Translator team, in particular recent translations from:
  • Sokolov
  • Demlenmis
  • Vakmix


[h3]Known Issues:[/h3]
  • After players have uploaded a modded skin, block or corporation to Steam, TerraTech may not boot up. To remedy this players will have to restart Steam and the game should run normally.

Release Notes - TT_Unstable Version 1.4.6.4

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo


[h3]Localisation Update:[/h3]
  • Updated Japanese localisations.


[h3]Bug Fixes:[/h3]
  • Fixed an issue with modding weapon firing.


[h3]Known Issues:[/h3]
  • Custom modded corporation placeholders may appear in Campaign and Co-op Campaign, but these have not been implemented yet and have no function.
  • After players have uploaded a modded skin, block or corporation to Steam, TerraTech may not boot up. To remedy this players will have to restart Steam and the game should run normally.