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TerraTech News

Release Notes - Version 1.3.5

Note: Update to version 1.3.4 with a fix for the missing pillars in the pillars biome.


Hey Prospectors,

Matt here with a shiny new update!

The UI has had a fabulous glow-up. The inventory, Tech loader, HUD, well pretty much everything you see in-game now has a contemporary look.

Race missions have had a bit of tweak behind the scenes so they now spawn on bespoke terrain.

The Paladin Bomb got its grades and has graduated to the Hawkeye Corp. Congrats Paladin Bomb, we knew you could do it.

There are also design tweaks to the GSO and Venture shield bubbles.

Enjoy,
Matt


UI Update
  • In-game UI has been significantly enhanced. Changes include:
    • Mission Log
    • Tech Loader
    • Radar
    • Shop
    • Inventory
    • A few other small bits and pieces


Race Missions
  • The race missions have now been updated to take place on bespoke terrain.


New Blocks:
  • Hawkeye Paladin Bomb
  • Hawkeye Aero Prop
  • Lathrix’s Top Hat


Design Tweaks:
  • Further balancing on Venture and GSO shield bubbles
    • GSO Shield Bubble cost from 6156 to 4770
    • New Recipe: Fibron x2, Ion Pulse Cell, Hard Light Drive
    • Venture Shield Bubble cost from 3207 to 6810
    • New Recipe: Fibre Plating, Ion Pulse Cell, Cyclone Jet, Hard Light Drive
  • Venture Shield Bubble energy consumption per damage point increased
  • Added more batteries to the Spider King.


Bug Fixes:
  • [NEW] Fixed issue causing the pillars to be missing from the pillars biome.
    • When loading a saved game, if a Tech is now stuck inside one of the pillars, use the Tech Manager to snapshot and send the Tech to SCU. It can then be respawned in a valid position.
  • The Mission Log now correctly displays the fact that certain missions cannot be cancelled.
  • Fixed graphical issue with black vertical bars in ultra wide aspect ratios.


Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.

Release Notes - TT_Unstable Version 1.3.4.1

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Bug Fixes:
  • Fixed issue causing the pillars to be missing from the pillars biome.
    • When loading a saved game, if a Tech is now stuck inside one of the pillars, use the Tech Manager to snapshot and send the Tech to SCU. It can then be respawned in a valid position.


Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.

Release Notes - Version 1.3.4

Hey Prospectors,

Matt here with a shiny new update!

The UI has had a fabulous glow-up. The inventory, Tech loader, HUD, well pretty much everything you see in-game now has a contemporary look.

Race missions have had a bit of tweak behind the scenes so they now spawn on bespoke terrain.

The Paladin Bomb got its grades and has graduated to the Hawkeye Corp. Congrats Paladin Bomb, we knew you could do it.

There are also design tweaks to the GSO and Venture shield bubbles.

Enjoy,
Matt


UI Update
  • In-game UI has been significantly enhanced. Changes include:
    • Mission Log
    • Tech Loader
    • Radar
    • Shop
    • Inventory
    • A few other small bits and pieces


Race Missions
  • The race missions have now been updated to take place on bespoke terrain.


New Blocks:
  • Hawkeye Paladin Bomb
  • Hawkeye Aero Prop
  • Lathrix’s Top Hat


Design Tweaks:
  • Further balancing on Venture and GSO shield bubbles
    • GSO Shield Bubble cost from 6156 to 4770
    • New Recipe: Fibron x2, Ion Pulse Cell, Hard Light Drive
    • Venture Shield Bubble cost from 3207 to 6810
    • New Recipe: Fibre Plating, Ion Pulse Cell, Cyclone Jet, Hard Light Drive
  • Venture Shield Bubble energy consumption per damage point increased
  • Added more batteries to the Spider King.


Bug Fixes:
  • The Mission Log now correctly displays the fact that certain missions cannot be cancelled.
  • Fixed graphical issue with black vertical bars in ultra wide aspect ratios.


Known Major Issues:
  • The pillars are missing from the pillars biomes.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.

Release Notes - TT_Unstable Version 1.3.3.6

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Bug Fixes:
  • The Mission Log now correctly displays the fact that certain missions cannot be cancelled.


Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.

Release Notes - TT_Unstable Version 1.3.3.5

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Bug Fixes:
  • Fixed bug causing incorrect block to appear on the undo button.
  • Fixed bug with 2 lots of Paladin Bomb appearing in the inventory.
  • Fixed bug causing incorrect ¥¥ symbols to appear on the Tech Loader's Tech Info panel.
  • Fixed bug causing buttons on the Rename Tech overlay to be incorrectly positioned in screen resolutions with a 4:3 aspect ratio.


Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.