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TerraTech News

Release Notes - TT_Unstable Version 1.2.0.1

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Design Tweaks:
  • Reduced the prices of the GeoCorp, Venture and Hawkeye Explosive Bolts.
    • GeoCorp Frame Explosive Bolt’s new price is BB 1914
      • New recipe: Fibron x 2, Blast Caps x 2
    • Venture Shove-it Explosive Bolts new price is BB 957
      • New recipe: Fibron x 1, Blast Caps x 1
    • Hawkeye Z4 Explosive Bolts new price is BB957
      • New recipe: Fibron x 1, Blast Caps x 1
  • Increased the power output of the Better Future Solar Panel.
  • Slightly increased the corrective power of the Venture and Better Future Active All Axis Gyroscopes.
  • Slightly decreased the corrective power of the GSO Active All Axis Gyroscope.
  • Increased the health and corrective power of the Hawkeye and GeoCorp Active All Axis Gyroscopes.
  • Increased the price of the Better Future Pitch Trim Gyroscope to BB 20,826
    • New recipe: Fibre Plating x 8, Rugged Fiblar x 4, Cyclone Jet x 6, Thermo Jet x 1


Localisation:
  • Updated French translations.


Bug Fixes:
  • Fixed drill collision preventing GSO cab firing.
  • Corrected the centre of gravity on the GeoCorp SCU.
  • Fixed bug causing players in Deathmatch to all spawn in the same location, after completion of a prior Deathmatch game then the host changes settings.


Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.

Release Notes - Version 1.2


Hey Prospectors,

You can now upload your Creative, R&D and Co-op Creative game saves to the Steam Workshop. Check out how here:

https://youtu.be/l-pNTNb0In0

We've added an Anchor Tech hotkey so you can now anchor and unanchor your Tech at the press of a button.

There's also more new blocks, design tweaks, additional translations and bug fixes.

Enjoy,
Matt


New Features:
  • Players can now share Creative Mode, Co-op Creative and R&D Test Chamber game saves via Steam Workshop.
  • Added a bindable hotkey to anchor and unanchor the player Tech.


New Blocks:
  • GSO All Axis Active Gyro
  • Venture Shove-it Explosive Bolt
  • Hawkeye Exfil Adjustment Thruster
  • Hawkeye Mobile Furnace Generator
  • Better Future AI Module
  • Better Future Mobile Delivery Cannon
  • Better Future Mobile SCU
  • Better Future Refinery
  • Better Future Carbius Block
  • Better Future Celestian Block
  • Better Future Erudian Block
  • Better Future Fibron Block
  • Better Future Ignian Block
  • Better Future Luxian Block
  • Better Future Olastic Block
  • Better Future Plumbia Block
  • Better Future Rodius Block
  • Better Future Rubber Block
  • Better Future Titania Block
  • Better Future Mobile Delivery Cannon
  • Better Future Swipe Collector


New R&D Test Chamber Blocks:
  • EXP Sticky Bomb Launcher


Design Tweaks:
  • In Build Beam, W & S now move the Tech forward and backwards relative to the direction that the Tech's cab is facing.
  • Increased the price of the GSO 3-Pound Cannon to BB1998. The new recipe is:

      Plubonic Greebles x 2, Carbius x 2, Blast Caps x 1
  • Increased the corrective force of the All Axis Active Gyroscopes, except the GSO one which stays the same. They now have the following corrective forces:
    • Venture: 50
    • Better Future: 75
    • GSO: 100
    • Hawkeye: 300
    • GeoCorp: 600


Localisation:
  • More non-English translations added courtesy of the TT Translator team.


Bug Fixes:
  • Fixed issue where Venture Time Trail missions might not appear for some players.
  • Fixed issue where Better Future Eco Anti-gravity Engine was not reducing gravity to zero.
  • Fixed crash bug caused when completing the Flying Slalom Corkscrew mission.
  • Fixed bug causing surrounding rocks to disappear after clearing Crafty Mike IV mission.
  • Fixed bug preventing scenery from clearing sometimes before starting a Hover Race mission.
  • Fixed incorrect highlight state of action buttons on the Skins menu.
  • Fixed issue causing some Korean characters to not appear.
  • Fixed bug causing the GSO Solar Generator to play the wrong audio when deployed.
  • Fixed issue in Co-op Creative allowing the player to bypass the boundary at extreme heights.
  • Fixed crash caused when going through a Venture slalom mission gate having played either Gauntlet or Co-op Creative beforehand.
  • Fixed crash bug when joining a multiplayer game while players are shooting.
  • Fixed absence of option to invert reversing movement in Deathmatch by including control scheme options.
  • In Deathmatch, the host can now change lobby options after a match.
  • When playing a co-op game, all clients correctly return to the main menu when the host quits.


Known Major Issues:
  • If you have a large number of snapshots (e.g. 300), the initial load of this update may take slightly longer than usual. All subsequent load times should be quicker.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.

Release Notes - TT_Unstable Version 1.1.0.6

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Bug Fixes:
  • Fixed bug causing Tech driving into ramp-like artefact to explode on contact.
  • Fixed bug causing Venture rings in stunt missions to disappear as soon as the mission is completed.
  • Fixed bug causing invader countdown text to stay onscreen if the player leaves the area.
  • Fixed intermittent crash in Deathmatch when trying to attach blocks.


Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.

Release Notes - TT_Unstable Version 1.1.0.5

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Bug Fixes:
  • Fixed bug allowing the player to incorrect anchor their Tech via hotkey when enemies are nearby.
  • Fixed crash caused when going through a Venture slalom mission gate having played either Gauntlet or Co-op Creative beforehand.
  • Fixed crash bug when joining a multiplayer game while players are shooting.
  • Fixed absence of option to invert reversing movement in Deathmatch by including control scheme options.
  • In Deathmatch, the host can now change lobby options after a match.
  • Fixed intermittent issue causing a player to get stuck in a bird's eye view camera when joining a co-op game.
  • When playing a co-op game, all clients correctly return to the main menu when the host quits.


Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.

Release Notes - TT_Unstable Version 1.1.0.4

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

New features:
  • Added a bindable hotkey to anchor and unanchor the player Tech.


Bug Fixes:
  • Fixed bug causing the game to crash.
  • Fixed bug causing the GSO Solar Generator to play the wrong audio when deployed.
  • Fixed issue in Co-op Creative allowing the player to bypass the boundary at extreme heights.


Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.