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Community Core w/ Matt

We're taking a look at some Community-made Techs!

Community Spotlight - KN

Welcome back to Community Spotlight - our monthly series where we take a look at a specific creator on the Steam Workshop. This month's installment we're putting the spotlight on user KN!

With a range of awesome Techs and fancy Circuits & Systems Builds, KN's Workshop has got a lot of toys to play with.

[h2]
RC Car Minigame
[/h2]

Controlling a remote-controlled car using a joystick, you've got to navigate around obstacles, defeat enemies and destroy three conduits.

https://steamcommunity.com/sharedfiles/filedetails/?id=3205753594

[h2]
Autodriving Traincar
[/h2]
Using very clever Circuits & Systems setups connect multiple cars together to create a whole train!

https://steamcommunity.com/sharedfiles/filedetails/?id=3228060682

[h2]
Autoship
[/h2]
Another clever use of Circuits & Systems allows you to set the altitude of this awesome craft.

https://steamcommunity.com/sharedfiles/filedetails/?id=3048995951

Q&A with KN

We asked KN about their process for building Techs, what their inspiration is and what they've got planned next. Here is what they had to say:

Q: What's your approach to building Techs in TerraTech? What's your inspiration?
A: My approach to building techs in TerraTech is to have function with form, a large tech that looks cool, and can do stuff is always the end goal.

Q: What's your advice for players starting out on their first major build?
A: The best piece of advice I could give is to plan out large techs to avoid running into build limit, a tech that uses 3 long sticks of blocks to measure build limit height, width and length can prove to be very useful.
However, don't feel the need to always build big, a small or medium sized tech can be just as interesting, and functional as a large tech.
Also don't feel like you need to meet the expectations of veteran builders, improve your techs at your own pace and have fun with it.

Q: Have you got any exciting builds planned for the future?
A: I plan on finishing my first modded tech, which uses the control blocks, I've seen a couple mechs up on the workshop and I'd like to try my hand at that. the current progress is about 50% done.
A modular mobile base which uses the new fastener blocks to disassemble into a base, then re-assemble into an airship for transport to a new location, similar to the modular cargo ship i've built before.
A new flagship for my fleet of spaceships, my current flagship is getting a bit old.

Community Core w/ Matt

We're taking a look at some of the awesome Techs that the TerraTech Community has been making.

Release Notes - Update 1.6.1

Hey Prospectors,

Matt here with a new Update for you! Space Junkers have expanded their prospecting empire and bring with them loads more Blocks! As well as the new Blocks, Rusty has also got some new missions for you to complete.

There are some new work-in-progress R&D Labs Blocks for you to test out, including Ornithopter wings!

We've also swapped some Blocks over to Space Junkers as well as made a tonne of other design tweaks, quality of life improvements and bug fixes.

Enjoy!

[previewyoutube][/previewyoutube]
[h3]New Blocks:[/h3]
  • Space Junkers Scrapheap Juicer
  • Space Junkers Angled Girder
  • Space Junkers Jagged Girder
  • Space Junkers T-Shaped Girder
  • Space Junkers Debris Rover
  • Space Junkers Small Bullbar Armour Plate
  • Space Junkers Medium Bullbar Armour Plate
  • Space Junkers Cornered Bullbar Armour Plate
  • Space Junkers Large Bullbar Armour Plate
  • Space Junkers Battlecry Cab Armour Plate
  • Space Junkers Warcry Cab Armour Plate
  • Space Junkers Battler Cab
  • Space Junkers Fuel Tank
  • Space Junkers Armoured Radar
  • Space Junkers Rotating Anchor
  • Space Junkers Bulkhead Light
  • Space Junkers Turbo Booster
  • Space Junkers Block Magnet
  • Space Junkers Scraphead A.I Module
  • Space Junker Sticky Bomb Mortar
  • Space Junkers Hemispherical Roller
  • Space Junkers Spiked Armour Plate
  • Space Junkers Spiked Corner Armour Plate
  • Space Junkers Spiked Girder
  • Space Junkers Spiked Tusk
  • Space Junkers Screw Track
  • Space Junkers Block Deconstructor
  • Space Junkers Anchored Scavenging SCU
  • Space Junkers Component Break-aparter
R&D Only
  • Reticule Research Tech Movement Axis Controller
  • Reticule Research Tech Rotation Controller
  • Reticule Research Tech Throttle Controller
  • Reticule Research Logic Toggle
  • Reticule Research Logic Latch
  • Reticule Research Logic Multiplexer
  • Reticule Research Left Ornithopter Wing
  • Reticule Research Right Ornithopter Wing

[h3]New Missions[/h3]
  • Rusty's Junkyard Quiz #1
  • Rusty's Junkyard Quiz #2
  • Rusty's Junkyard Quiz #3
  • Rusty's Junkyard Quiz #4
  • Novice Junk Crafter I
  • Novice Junk Scrapper I
  • Advanced Junk Crafter I
  • Advanced Junk Crafter II
  • Advanced Junk Scrapper I
  • Advanced Junk Scrapper II
  • Expert Junk Crafter I
  • Expert Junk Crafter II
  • Expert Junk Scrapper I
  • Expert Junk Scrapper II
  • Non-unique missions to Space Junkers Progression, i.e. Gangland, Special Delivery etc...

[h3]Block Adjustments:[/h3]
Note: We do not foresee these changes affecting any existing Snapshots that feature these Blocks.
  • The GeoCorp Scrap Gun, GeoCorp Catapult and Reticule Research Electric Precision Ray have moved to Space Junkers. Therefore the following changes have been made to these Blocks:



    Old

    New



    GeoCorp Scrap Gun

    Space Junkers Scrap Gun



    GeoCorp Catapult

    Space Junkers Blast Barrell Bomber



    Reticule Research Electric Precision Ray

    Space Junkers Precision Laser

  • The Reticule Research Signal Receiver has had its antenna removed:



    Old

    New



    Size: 1x2x1

    Size 1x1x1



[h3]Design Tweaks[/h3]
  • Updated Space Junkers Junkyard Spinner crafting recipe to use the correct Better Future Wheels to match its model
  • Updated Rusty Cab crafting recipe
  • Rebalanced GeoCorp Repair Bubble, so it doesn't eat away as much power as before
  • Updated the Grade and Rarity of the majority of initial Space Junkers blocks from last update
  • Space Junkers One Block, Space Junkers Two Block & Space Junkers Four Block received a buff in HP
  • Space Junkers Geode Rumbler, Space Junkers Junkyard Rainmaker & Space Junkers Rustic Cannon received a buff in HP & DPS
  • Rebalanced Space Junkers Rubble Runner to give it more grip when driving

[h3]Quality of Life Improvements[/h3]
  • Large Blocks now more gracefully enter SCUs
  • SpawnBlock Command autocomplete now includes modded block names
  • SpawnTech Command from snapshots
  • Added Space Junkers Steam Workshop tag
  • Circuits & Systems Debug. Use 'Circuits.EnableDebugger' in the Command Input to open the Circuits & Systems Debug panel.

[h3]Bug Fixes[/h3]
  • Fixed an issue that caused the Command Input to sometimes cause Block interaction to become unavailable
  • Fixed team lookup on Circuits & Systems Sensor Blocks to account for Multiplayer teams not being the default Single Player team
  • Fixed an issue with the mission 'Scrapping the Surface' where the highlighted area disappears when a player leaves the area and comes back
  • Fixed an issue where multiplayer lobby lists show sessions on other game versions
  • Fixed an issue with the cost of Space Junkers Blocks which led to harder enemies being spawned
  • Fixes to the APs of the Space Junkers Rustic Cannon, Space Junkers Chainslicer, Space Junkers Patchwork Pyroblaster & Space Junkers Sticky Bomb Mortar to be compatible with Circuits & Systems

Weapons Tierlist w/ Matt

We're ranking all the S Tier weapons from each Corp against each other!