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TerraTech News

Great Ball Contraption V2.0 Part 2! w/ Matt || TerraTech Community

We continue to build the Great Ball Contraption V2.0!

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GBC V2.0 Part 1 w/ Matt & Beltain || TerraTech Community

We kick off the Great Ball Contraption V2.0

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Release Notes - Update 1.5.1

Hey Prospectors,

It's finally here! Update 1.5.1, aka The Multiplayer Update, is available NOW!

Craft blocks with friends (or foes) to your heart's content in Co-op! Not only that but you can now use Circuits & Systems Blocks in Co-op now too.

There are also a bunch of new Circuits & Systems Blocks like gauges that output a signal, a block that controls your Tech, and loads more!

We've also made some well-needed Quality of Life Improvements like a Borderless Fullscreen Option, as well as changes to a few Resource Receivers to integrate better with C&S.

Enjoy!

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[h3]New Blocks:[/h3]
  • Reticule Research Actuating Platform
  • Reticule Research Repulsor Pad
  • Reticule Research Time of Day Sensor
  • Reticule Research Angled Beam Sensor
  • Reticule Research Altitude Gauge
  • Reticule Research Fuel Gauge
  • Reticule Research Power Gauge
  • Reticule Research Speed Gauge
  • Reticule Research Special Mixed Silo
  • Reticule Research Tech Movement Controller
  • Better Future Anchor Controller

[h3]New Blocks (R&D Labs DLC Only):[/h3]
  • Reticule Research Keybinder

[h3]Block Adjustments:[/h3]
  • Attach points have been added to the following blocks to integrate better with C&S:
    • GSO Resource Receiver
    • GSO Large Resource Receiver
    • Geocorp Resource Receiver
    • Venture Resource Receiver
  • The Better Future Stabalising Computer now has an On/Off toggle, similar to other Tech-wide controller Blocks.

[h3]Quality of Life Improvements:[/h3]
  • Crafting and C&S Blocks are now available in Co-op Creative and Co-op Campaign Game Modes
  • Added a Borderless Fullscreen option in the Graphics Settings
  • Added a Search function in the Block Inventory
  • The loading and saving of games have had some optimisation so these processes should now be quicker
  • The mouse cursor will now show an icon to indicate if a block is configurable
  • C&S now interacts with Crafting blocks by turning them on and off (such as Receivers, Filters, Pacemakers, Scrappers)
  • C&S can now control Tech-wide control blocks to allow turning whole groups on and off (such as the BF Block controller and Hover controller)
  • Beam sensor and new angled beam sensor have adjustable detection layers and beam length settings

[h3]Bug Fixes:[/h3]
  • Fixed an issue where missions weren't spawning in the Wasteland Biome
  • Fixed an issue that caused players' idle Techs to swap when the player moves too far away from them after taking a Snapshot from the Tech Manager menu
  • Fixed an exploit that allowed players to duplicate their Techs without having the Blocks in their inventory
  • Fixed an issue where Mouse would become unresponsive if the Map were closed while holding Right Mouse Button
  • Fixed an issue where the Stabilisers remained active after a Better Future Cab was added to a Tech
  • Fixed an issue with the Better Future Anti-Grav Engines' area of effect being slightly offset

Thanks to everyone who submitted Bug Reports on our Discord server.
[h3]Known Issues:[/h3]
  • Crafty Mike Missions aren't currently available in Co-op Campaign. This will limit how soon you can access Crafting Blocks. The current workaround is to use Payload Terminals to access them or try your luck at Trading Stations.

[h3]Localisation update:[/h3]
Translations have been updated for our German, Czech and Chinese friends.

Many thanks to the TT Translator team, in particular recent translations from:
  • ThePure2HD
  • ZombieSpider
  • Karen Yun

New Stuff w/ Matt & Beltain || TerraTech Dev

We take a look at some of the New Stuff that's coming to TerraTech in the Multiplayer Update.

[previewyoutube][/previewyoutube]

Release Notes - TT_Unstable Version 1.5.0.4

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:

https://www.youtube.com/watch?v=r_ce_yPOflo


[h3]Bug Fixes:[/h3]
  • Fixed issue with blocks collected by SCU in Multiplayer mode not going into inventory
  • Fixed Scrapper input stack providing wrong item position
  • Fixed some text overruns in menu items
  • Fixed French localisation not distinguishing between Draw Distance and Render Distance in the graphics settings
  • Fixed shields not blocking bullets
  • Fixed reported crash issue
  • Fixed crash with entering any Gauntlet mode

Thanks to everyone who submitted Bug Reports on our Discord server.