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TerraTech News

Release Notes - TT_Unstable Version 1.3.5.1

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Say hello to R&D Labs - the new name for R&D Test Chamber

Important note:
All existing R&D Test Chamber game saves are very likely to load into the new R&D Labs with peculiar consequences; mainly Techs falling from great height or just hanging in the air if they're anchored. So any Techs that you want to keep for the new R&D Labs, please snapshot in the current version 1.3.5 before updating to this version.
  • Updates are currently in progress so do let us know what you think as we refine what we have and add more features to R&D Labs.
  • Some of the new features are:
    • Biome Areas - to test how well your Tech drives on the different terrains.
    • Speed Trap - to test how fast your Tech is travelling as it crosses the laser line.
    • Weighing Scales - to measure the mass of a Tech or multiple Techs or individual blocks.
    • Damage Calculator - see how much damage each weapon causes
Design Tweaks:
  • The GSO Anchored SCU Storage Device has been moved from GSO Grade 3 to GSO Grade 2. It will now appear as a rare mission reward for completing missions from GSO Grade 2 onwards.


Art Tweaks:
  • Graphics options Draw Distance slider has now been extended to almost 3 times the previous distance.
  • There are also separate graphics options sliders for Detail Distance and Shadow Distance.
  • The radar has become semi-transparent.


Localisation:
  • Translations for new text have been added for Chinese, French, German, Italian, Japanese, Russian and Spanish

Release Notes - Version 1.3.5

Note: Update to version 1.3.4 with a fix for the missing pillars in the pillars biome.


Hey Prospectors,

Matt here with a shiny new update!

The UI has had a fabulous glow-up. The inventory, Tech loader, HUD, well pretty much everything you see in-game now has a contemporary look.

Race missions have had a bit of tweak behind the scenes so they now spawn on bespoke terrain.

The Paladin Bomb got its grades and has graduated to the Hawkeye Corp. Congrats Paladin Bomb, we knew you could do it.

There are also design tweaks to the GSO and Venture shield bubbles.

Enjoy,
Matt


UI Update
  • In-game UI has been significantly enhanced. Changes include:
    • Mission Log
    • Tech Loader
    • Radar
    • Shop
    • Inventory
    • A few other small bits and pieces


Race Missions
  • The race missions have now been updated to take place on bespoke terrain.


New Blocks:
  • Hawkeye Paladin Bomb
  • Hawkeye Aero Prop
  • Lathrix’s Top Hat


Design Tweaks:
  • Further balancing on Venture and GSO shield bubbles
    • GSO Shield Bubble cost from 6156 to 4770
    • New Recipe: Fibron x2, Ion Pulse Cell, Hard Light Drive
    • Venture Shield Bubble cost from 3207 to 6810
    • New Recipe: Fibre Plating, Ion Pulse Cell, Cyclone Jet, Hard Light Drive
  • Venture Shield Bubble energy consumption per damage point increased
  • Added more batteries to the Spider King.


Bug Fixes:
  • [NEW] Fixed issue causing the pillars to be missing from the pillars biome.
    • When loading a saved game, if a Tech is now stuck inside one of the pillars, use the Tech Manager to snapshot and send the Tech to SCU. It can then be respawned in a valid position.
  • The Mission Log now correctly displays the fact that certain missions cannot be cancelled.
  • Fixed graphical issue with black vertical bars in ultra wide aspect ratios.


Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.

Release Notes - TT_Unstable Version 1.3.4.1

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Bug Fixes:
  • Fixed issue causing the pillars to be missing from the pillars biome.
    • When loading a saved game, if a Tech is now stuck inside one of the pillars, use the Tech Manager to snapshot and send the Tech to SCU. It can then be respawned in a valid position.


Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.

Release Notes - Version 1.3.4

Hey Prospectors,

Matt here with a shiny new update!

The UI has had a fabulous glow-up. The inventory, Tech loader, HUD, well pretty much everything you see in-game now has a contemporary look.

Race missions have had a bit of tweak behind the scenes so they now spawn on bespoke terrain.

The Paladin Bomb got its grades and has graduated to the Hawkeye Corp. Congrats Paladin Bomb, we knew you could do it.

There are also design tweaks to the GSO and Venture shield bubbles.

Enjoy,
Matt


UI Update
  • In-game UI has been significantly enhanced. Changes include:
    • Mission Log
    • Tech Loader
    • Radar
    • Shop
    • Inventory
    • A few other small bits and pieces


Race Missions
  • The race missions have now been updated to take place on bespoke terrain.


New Blocks:
  • Hawkeye Paladin Bomb
  • Hawkeye Aero Prop
  • Lathrix’s Top Hat


Design Tweaks:
  • Further balancing on Venture and GSO shield bubbles
    • GSO Shield Bubble cost from 6156 to 4770
    • New Recipe: Fibron x2, Ion Pulse Cell, Hard Light Drive
    • Venture Shield Bubble cost from 3207 to 6810
    • New Recipe: Fibre Plating, Ion Pulse Cell, Cyclone Jet, Hard Light Drive
  • Venture Shield Bubble energy consumption per damage point increased
  • Added more batteries to the Spider King.


Bug Fixes:
  • The Mission Log now correctly displays the fact that certain missions cannot be cancelled.
  • Fixed graphical issue with black vertical bars in ultra wide aspect ratios.


Known Major Issues:
  • The pillars are missing from the pillars biomes.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.

Release Notes - TT_Unstable Version 1.3.3.6

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Bug Fixes:
  • The Mission Log now correctly displays the fact that certain missions cannot be cancelled.


Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.