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Tooth and Tail News

Patch 1.3.0: Story Mode Standard Seeds & Leaderboards



HUGE Story Mode patch -- we've now got a Standard, non-random campaign and leaderboards! Players can choose to play Standard, Random, or with a Custom Seed.

When playing Standard, you can compete on leaderboards for time and score! Rank on the leaderboard is determined by your time in hundredths of seconds, plus the total food value lost over the course of the mission, minus your net worth at the end of the mission. Scores where your final net worth exceeds the total food value lost are displayed with a "+" before them. Leaderboards didn't make it to the PS4 build this patch, sorry!



If Story Mode isn't what floats your boat, there's also some balance changes and a major revision to map generation. Have fun!

Balance Changes
  • Squirrel - 0.25 second movement freeze after shooting (was 0.4)
  • Toad - 7 HP (was 8). Primary and AOE damage is now centered on closest tile when targeting 2x2 structures
  • Chameleon - 40 HP (was 38)
  • Snake 28 HP (was 30)
  • Falcon - 1.2 seconds of firing, 0.8 second cooldown (was 1.5 seconds and 0.5 seconds)
  • Owl - 40 HP (was 50), no longer stop moving over enemies
  • Barbed Wire can now hit stealthed Chameleons
  • Landmines can now hit stealthed Chameleons
  • Structures no longer heal if they are not in your territory
  • Territory now symmetrical on all sides of mills and fires, resulting in larger territory
New Features
  • Story Mode Standard and Random Seeds.
  • Standard Story Leaderboards
  • Map generation now adds ramps around spawn to prevent high ground within 3 tiles of spawn farms
  • Map generation now takes water into account when assessing fairness
  • Map generation now compares natural expansion distances when assessing fairness
  • Map generation changed to create more organic shapes around bases instead of fortress-like topography
  • Map fairness variables added to map generation xmls
  • Single Player Balance updated to current multiplayer stats
Bug Fixes
  • Story Mode - Meat will no longer spawn inside rocks
  • Repeating sound bug fixed

Free Weekend - Tooth and Tail, 55% off!

Play Tooth and Tail for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Tooth and Tail at 55% off the regular price!*

If you already have Steam installed, click here to install or play Tooth and Tail. If you don't have Steam, you can download it here.

*Offer ends Monday at 10AM Pacific Time

Patch 1.2.1: Calm Before the Storm



With a big patch in the rearview and a couple of big patches on the horizon, it was time for a small balance patch with a few quality of life improvements and bug fixes.

Balance Changes
  • Gristmill starting health reduced to 7.5 HP (was 22.5). Added a 1 second sell timer
  • Campfires must now be stood upon to build them. This allows you to build moles and landmines next to them without having to build them.
  • Unit collision radius reduced to 0.4 tile radius (was 0.5) - this was done to improve retreating -- units in the rear don't get pushed back quite so much. You may notice units will tend to bunch up a little more!
  • Squirrel - 0.4 second movement freeze after shooting (was 0.25), 0.25 second cast time, 0.75 second cooldown (was 0 second cast, 1 second cooldown)
  • Mole - 21 HP (was 20)
  • Chameleon - 38 HP (was 36)
  • Falcon - 16 HP (was 15)
  • Snake - 30 HP (was 28)
  • Balloon - 3 second reload, 15 damage per shot (was 2 second reload, 14 damage per shot)
New Features
  • Streamer Mode option removes the button hints from the bottom of the screen while spectating or watching replays, and hides the match progress bar behind the match time
  • Holding the analog stick in a direction during menu navigation will scroll more quickly


Bug Fixes
  • Targeting highlight in 2v2 fixed
  • Increased frequency of stormy and hail weather types in multiplayer
  • Discord Rich Presence fixed on Mac
  • Decreased VRAM usage
  • Looping campfire/machine gun sound after match end fixed

Patch 1.2.0: PS4 Crossplay


Tooth and Tail 1.2 has arrived! PS4 Crossplay, a new territory game that integrates with our Discord server, 4 new languages, and the biggest balance patch we’ve done in months. Pull up to the table, here we go!

PS4 Crossplay

The long-awaited PS4/PC crossplay is now live, which means PS4 players can play against Steam and GOG players and vice versa. Note that the leaderboards are still segregated by platform.

New Discord Game - Pocketworld (Beta)

Head to the Pocketworld channel in Discord and type ’!team red’ (or green, blue, yellow) to declare yourself a member of a particular faction. When you play ranked matches, you’ll advance that faction’s territory on the map! Help your faction conquer Vyeshal and feast on your enemies!



New Discord board - Matchboard

See a history of ranked matches and their outcomes! Revel in that time Mastastealth beat ChipFromSpace on the ladder!



New Languages
  • German
  • Brazilian Portuguese
  • Turkish
  • Russian


Balance Changes
  • If a structure takes damage while building, it will stop earning health for 1 second (but it will continue to build). No more mill/mg tanking!
  • Commander burrow time 2 seconds (was 2.5)
  • Reptiles and Amphibians heal 3x as fast in friendly territory (1.5 HP per second after not taking damage for 5 seconds)
  • Enemies can see what type of unit is building from all Tier 3 warrens
  • Lizard: 7 HP (was 8)
  • Mole: 20 HP (was 22), 2.5x damage to structures (was 2)
  • Chameleon: 36 HP (was 38)
  • Falcon: 15 HP (was 17)
  • Skunk: 29 HP (was 32)
  • Snake: 28 HP (was 27)
  • Boar: 100 HP (was 120)
  • Barbed Wire: 28 HP (from 24)
  • Machine Gun Turret 5 Damage (was 6)
  • Artillery: Range 10, Bullet time 2 seconds, Build time 50 seconds
Bug Fixes
  • (PC) Fixed Mission Hint in Archimedes mission 3
  • (PS4) Fixed Audio-related crash
  • (PS4) Fixed online gameplay crash
  • Increased Redplug timeout to 60 seconds to account for longer load times on PS4
  • Galaxy crash on Linux fixed


Upcoming Community Events

Don’t forget, the Tooth and Tail PVP Campaign event starts May 26th! Discord server is here and Official Rules and Entry Instructions are here!

Tooth and Tail League Season 2 Starts Tomorrow - Sign Up Now!

Ahoy everyone, starting tomorrow (the 19th), qualifiers for Season 2 of the League will open up! There will be qualifiers from the 19th - 22nd, and then from the 26th - 29th, with days alternating between NA and EU times.

For all the details, please read: https://docs.google.com/document/d/1oTFgPqkzhYIvh_Vm7-i_8ElNYPil8t6LrTKsdOer_0c/edit?usp=sharing

Qualifiers and registration will be handled purely through Discord and Pocketbot! This is brand new functionality, so please bear with us if we run into any bugs.

Feel free to ping @mastastealth if you have any questions. If you want to get in on the competition, head on over to http://discord.gg/pocketwatch and ask around in the #tournaments channel to see how to join!