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Tooth and Tail News

Tournament: TnTTV’s Premium 2v2 Spectacular

The community had a blast with the last 2v2 ("Bizarre") Tournament, and the next one is happening this weekend!

Date: March 9th, 2019 1:00 PM EST
Organized by: PremiumBow426 and Delthius
Streamed on: https://www.twitch.tv/toothandtailtv
Challonge (signup, teams etc.): https://challonge.com/tournaments/signup/0WoGcpNH67

Featuring old and new players, random and custom maps, and meat for the victors!

Come and watch or, if you want to join, hurry and ask on the Discord server!
(https://discord.gg/6TwVBdS)

Update:


Stream: https://www.twitch.tv/videos/392889757
Top 3:
1st - Gentle Pork (Arbuz Budesh & ChipFromSpace)
2nd - The Splitters (Duchu & Earus)
3rd - Arctic Assault (Jakobi & JetEriksen)

Curious what Pocketwatch is making next? Come see an early development stream of our top-down Action RPG.



Andy Schatz, creator of Monaco and Tooth and Tail, is streaming development of Pocketwatch's next game over on the Pocketwatch Twitch channel. Code-named Bowhead, it's a top-down open world Action RPG with some Monaco-esque visibility and stealth.

Don't forget to follow the Pocketwatch Creator page here on Steam, our Twitter, and the Twitch channel or join our very active Discord channel for updates.

See you on stream!

Patch 1.4: Swine's Workshop



Save some room after your holiday meals, you'll need it for all the meat in this patch! Sweeping balance changes, as designed and requested by the community -- including Moles that are built from warrens (instead of individually) and Landmines that apply a Daze effect. The Level Editor is now live and custom maps are playable online and offline. And new multiplayer features like Neutral Cabins guarding the campfires and healing water for those nasty multiplayer burns. Incoming!

Editor


The Level editor we used to create the Story Mode hubs is now available for making multiplayer maps! Custom maps can be played online via Steam Workshop (Steam only) or offline (all platforms except PS4).

Build the balanced map you've always dreamed of and say goodbye to the whims of RNGesus!

Gameplay


Massive changes to some core design incoming! High level players have long complained about Campfires creating too much imbalance and reducing player choice. So we made them into cabins that have a neutral defender that must be killed before claiming!

Campfires are now Cabins


When I originally designed the campfires, this is always what I intended for them to be: civilian pigs holed up in cabins out in the wilderness that you kill and cook on a spit. The cabin resident has a gun that shoots once per second for 3 damage. Once the cabin is destroyed, you must still spend 60 food to light the campfire. Campfires can be extinguished and re-lit just as before.

Change your Deck size


You can now battle with up to 9 unit types, or as few as 1! Try out vs battles with the original 3 units we designed the game around: squirrel, ferret, and bullet hive.

Also:

Water heals in multiplayer - 1 HP per second, even outside territory.
Super Random Decks - Random decks now choose 1 tier 1 unit and then fill the remaining slots with entirely random selections.

Balance Changes


Some sweeping changes to unit balance, as researched and tested by our community! Aside from the headline Mole and Landmine changes, one subtle but interesting change is that short range units now also have a slightly shorter aggro range, preventing them from getting pulled and sniped quite so easily.



  • Mole- Now spawns from a single tile warren, which can be built anywhere. Up to 3 moles can spawn from the warren, like any other Tier 1 unit. Mole Warren has 25 HP. Mole now has 14 HP, 3 DMG, 6 DMG to structures (was 21/2/5). Aggro range is 3 (was 4).
  • Lizard- 8 HP (was 7). Aggro range of 3 (was 4)
  • Squirrel- 0 second cast time, 1 second cooldown (was 0.25, 0.75). Removed movement freeze (was 0.25 seconds)
  • Toad- 8 HP, 3 DMG to all affected units, 12 DMG to structures (was 7HP, 12 DMG to target, 3 DMG to AOE, no structure crit). Aggro range of 3 (was 4)
  • Chameleon- 8 DMG/32 HP (was 6/40). Stealth Entry/Exit time is now 0.5/0 seconds (was 0.25/0.25). Aggro range of 2 (was 4)
  • Skunk- 32 HP (was 29)
  • Snake- 0 second movement freeze after attacking (was 0.25)
  • Boar- 110 HP (was 100)
  • Fox- 20 DMG per shot (was 24)
  • Balloon- 14 DMG/20 HP (was 15/30). Visibility of 12 tiles (was 10). Fires every 2 seconds (was 3)
  • Landmine- 8 HP, 18 Single target DMG, 2 DMG AOE (was 5 HP, 12 AOE DMG). Explosion radius 2 tiles (was 1.75). Activation time is 0.25 seconds (was 0.4) Applies a 1 second daze to all affected units that reduces attack/movement speed to 60%.

One Year Anniversary Today! Also, I had a kid, sorry for the silence :)

Hi friends! Today marks the one year anniversary of Tooth and Tail's launch! A heartfelt thank you from me and the rest of the crew to all of our amazing, passionate fans.

(artwork by the amazing Glorious AyyFB)

To celebrate, Mishi and Delthius are hosting a one year anniversary tournament TODAY at 3PM Pacific on Mishi's twitch channel. I'll be entering for the first time, and I'm expecting to get crushed! I'm super rusty... because...

...my second daughter was born two weeks ago, so I've been away from work for a little while. I'm just EASING back into things now, but just to let you all know, I'm working on improving our modding tools. Have some patience as my schedule is still a touch spotty, but I should start streaming some of my work again soon on the Pocketwatch Twitch channel.

Don't forget to drop by the tournament, and follow us on twitch for more development news! I'm working on a new game too!

-Andy Schatz, Studio Director Pocketwatch Games

^(follow me and the company feed on twitter too!)

🎂 Tooth and Tail One Year Tourney!

TnT is almost a year old, and members of the community (TheGentleman and Delthius) have plotted a celebratory tournament! 🎂

It is organized via Discord: http://www.discord.gg/Pocketwatch - in order to sign up, enter the Discord channel, head over to #tournaments, and give the pinned announcement there a thumbs up!

Date: Wednesday, September 12, 2018, 6pm EST / Midnight CEST
Format: 1v1, Open bracket, randomized/shuffled seed, single elimination, Bo3 with Bo5 finals (pocketbot cup format)
Caster: Delthius, streaming at https://www.twitch.tv/toothandtailtv
Brackets/Challonge link: https://challonge.com/fr/koqj4icp