Patch Notes for version 0.8.250724
[h3]Ahoy, Sailors![/h3][p]For today's patch we have a bunch of balance crew and weapon balance updates, let's take a look![/p][h2]Patch Notes[/h2][p]Weapons[/p]
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Stay afloat,
-Idan[/p]
- [p]Laser: Increased starting beam count from 2 to 3[/p]
- [p]Spinner: Increased starting spinners count from 1 to 2, increased basic price from 24>27[/p]
- [p]Mines and Torpedos are now considered maritime weapons[/p]
- [p]Cowboy/Swashbuckler: Maximum damage increased from +40% to +50%, now also gives +0.125/s Speed[/p]
- [p]Cowboy/Reckless: now also gives +2 health[/p]
- [p]Gunner/Specialist: damage per maxed weapon increased from +7.5% to +10%[/p]
- [p]Racer/Evasive Maneuver: dodge chance per steering level reduced from 2% to 1.5%[/p]
- [p]Merchant/Silvertongue: changed wording from "buildings" to "outposts"[/p]
- [p]Added a few more dialogue interactions[/p]
- [p]Increased snail xp value from 1 to 3[/p]
- [p]End game screen shows damage dealt in descending order[/p]
- [p]Fixed an issue where goldfish would chase the player instead of swimming away[/p]
- [p]Fixed a minor tooltip issue with weapons for sale at the trader's[/p]
- [p]Added 5-value coin drops[/p]
Stay afloat,
-Idan[/p]