[h3]Ahoy, Sailors![/h3][p]For June's patch we have our second content pack, which features a new boat + crew member combo, new curse, Spinner rework, balance updates, and more![/p][p][/p][h2]Patch Notes[/h2][p]
Steam[/p]
- [p]✨New Achievement: Curse 9: Win a run with 9 curses[/p]
- [p]✨New Achievements for unlocking the Frigate and the Captain and winning a run with the Frigate[/p]
[p]
Boats[/p]
- [p]✨New Boat: The Frigate. A slow moving vessel that attacks super fast while stationary and applies immense knockback to enemies[/p]
- [p]Attack Range levels now give 12% increase instead of 15%[/p]
[p]
Crew[/p]
- [p]✨New Crew Member: The Captain. Specializes in crew support, The Captain introduces custom crew promotion paths and buffed upgrades[/p]
- [p]✨Racer New Ability: Evasive Maneuver. Gain 2% dodge chance per Steering level (replaces Overdrive)[/p]
- [p]Maxed out crew bonus stats now swap to a bonus XP that fills 50% of your current level[/p]
- [p]Fisherman/Big Game Hunter: Reduced damage increase against Elites from +30% to +20%.[/p]
- [p]Gunner/Suppressor: Increased slowdown from 25% to 33%, from 3 seconds to 5 seconds[/p]
- [p]Gunner/Reloader: Increased Attack Rate from 12% to 18%[/p]
- [p]Otter/Claws: Increased Attack Rate from 12% to 18%[/p]
- [p]Mechanic/Overhauler: Triple healing instead of double[/p]
- [p]Biologist/Repeller: Increased knockback from +1 to +2[/p]
[p]
Curses[/p]
- [p]✨New Curse: Restless Riptide. Decreases preparation time between waves by 60%[/p]
- [p]Perishing Plunder: Fixed a bug where coins would disappear much faster then they should[/p]
[p]
Outposts[/p]
- [p]✨ Garage: The garage now offers stat upgrades for purchase. Level up healing radius increased to 0.2 units from 0.125, level up healing rate decreased to 0.13 seconds per level from 0.15 seconds per level, slightly increased level up pricing. The Garage was a bit underutilized, hopefully it'll get more love now![/p]
- [p]Lighthouse: Crew Members now get introduced from left to right instead of randomly. Now you don't have to worry too much about your favorite crew member vanishing before you can hire them![/p]
[p]
Weapons[/p]
- [p]Spinner: The Spinner now deals damage every 0.1 seconds instead of on enemy hit only. Decreased Spinner rotation speed from 90>240 to 70>120. Increased Spinner size. The Spinner was garbage, hopefully it is no longer so![/p]
- [p]Sniper: now unlocked by beating wave 10 with the Frigate[/p]
- [p]Reworked knockback behavior[/p]
[p]
Enemies[/p]
- [p]Modified enemy knockback sensitivities[/p]
- [p]Modified preparation times before boss fights[/p]
[p]
Level[/p]
- [p]Increased level size and changed rock edge shape to look more organic[/p]
- [p]Flags no longer spawn beyond level area[/p]
- [p]Items no longer get stuck inside islands[/p]
- [p]Slightly increased cloud spawn rate[/p]
[p]
Visuals[/p]
- [p]Fixed an issue where cloud transparency wouldn't trigger properly when the player boat is behind it[/p]
- [p]Added "New Best" in end game screen for when beating your previous waves/curse high[/p]
- [p]Slightly modified the Renaissance color palette[/p]
- [p]Added outline to curse icons appearing at the corner of the screen for better readability[/p]
[p]
General[/p]
- [p]Fixed an issue where coins would sometimes not get picked properly after using up a magnet[/p]
- [p]Fixed an issue where best curse run would sometimes not save properly[/p]
[p][/p][h2]Leave a review![/h2][p]If you had a chance to play the game, leaving a review really makes a difference and will help us reach a larger audience. [/p][p][/p][h2]Join the crew![/h2][p]Join our Discord to chat with fellow sailors, share ideas, or just hang out.
Your feedback continues to help shaping Nautical Survival, and you can help me navigate the ship as we sail through Early Access.
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[/p][p]Stay afloat,
-Idan[/p]