New Stage & Boss!
Grab the ship controls and get ready for a new stage and boss!
This brings the total stage count to six, with an arcade mode run taking around 30 minutes, give or take, depending on difficulty and skill level. That feels about right for this kind of arcade-style no-saves game, so I think that'll be a wrap for the main story mode! Hereafter, I'll be focusing on tightening up the gameplay and getting ready to transition from Early Access to version 1.0.
This update also includes several small changes and bugfixes. See the release notes below for more details.
I'll be creating a forum thread to gauge the community's interest around modding (i.e. creating custom levels). One of my goals during Early Access was to make the StageScript level builder available to the community, but I'd like to get some feedback as to whether anybody even wants this before I sink time into documenting, getting it cleaned up for wider use, etc. Jump over to the forums and let me know if you have any interest!
As always, be sure to report any bugs or issues over in the forums.
Happy Piloting,
-- John
[h3]Change List[/h3]
This brings the total stage count to six, with an arcade mode run taking around 30 minutes, give or take, depending on difficulty and skill level. That feels about right for this kind of arcade-style no-saves game, so I think that'll be a wrap for the main story mode! Hereafter, I'll be focusing on tightening up the gameplay and getting ready to transition from Early Access to version 1.0.
This update also includes several small changes and bugfixes. See the release notes below for more details.
I'll be creating a forum thread to gauge the community's interest around modding (i.e. creating custom levels). One of my goals during Early Access was to make the StageScript level builder available to the community, but I'd like to get some feedback as to whether anybody even wants this before I sink time into documenting, getting it cleaned up for wider use, etc. Jump over to the forums and let me know if you have any interest!
As always, be sure to report any bugs or issues over in the forums.
Happy Piloting,
-- John
[h3]Change List[/h3]
- Rebalanced several stages.
- Added new stage with a new boss, which follows stage 3. That makes it the new Stage 4. The old Stage 4 is now 5. And 5 is 6. The end.
- Added more variety to Ally ship behavior.
- Updated/Added audio for Cmdr.9G boss.
- Added new StageScript methods for handling story display, enemy headings (for future modding)
- Added new achievements for new stage/boss, updated several achievement names.
- Updated some copy in the thanks page.
- Chopped down the credits a bit and varied the music that plays during the credits roll based on context.
- Improved resume-from-checkpoint logic to fix some places where item drops were missed when respawning ship at checkpoints.
- Fixed bug that granted 36 continues at game over screen instead of the intended 3. Now it is definitely 3.
- Updated the copyright date, because time flies.
- Removed "Lost Levels". There was only the one, and it wasn't very good. No reason to find that.