New Game Mode Added: Survival Mode!
Hey Pilots!
A new update has landed for The Battle of Aurinoxia.
This update contains a mixture of new features, graphics updates, and bugfixes.
[h2]Survival Mode: Test Your Limits[/h2]
A brand new game mode puts you up against randomly generated waves of enemies until you have defeated all six stage bosses in random order.
Explore Survival Mode on your favorite difficulty level for infinite replayability, as no two runs will be the same!
[h2]Updated Graphics[/h2]
CMDR.9G has a new paint job and some flashy lights to make him a bit more interesting. The shield power ups also got a facelift.
[h2]Other Fixes[/h2]
This update contains several bug fixes and QoL updates, as well as some menu text updates. See the full change list below.
[h3]Change List[/h3]
A new update has landed for The Battle of Aurinoxia.
This update contains a mixture of new features, graphics updates, and bugfixes.
[h2]Survival Mode: Test Your Limits[/h2]
A brand new game mode puts you up against randomly generated waves of enemies until you have defeated all six stage bosses in random order.
Explore Survival Mode on your favorite difficulty level for infinite replayability, as no two runs will be the same!
[h2]Updated Graphics[/h2]
CMDR.9G has a new paint job and some flashy lights to make him a bit more interesting. The shield power ups also got a facelift.
[h2]Other Fixes[/h2]
This update contains several bug fixes and QoL updates, as well as some menu text updates. See the full change list below.
[h3]Change List[/h3]
- Added new "Survival Mode" game play mode.
- Changed "Arcade Mode" to "Story Mode" to better describe the game play.
- Renamed "Stage Select" to "Mission Select" in game menu.
- Added new Steam Achievement for Survival Mode.
- Updated text on a few existing Steam Achievements.
- Modifications to audio loading to support better looping and playback during new game modes.
- Updated stage clears and return-to-menu paths for various play modes.
- Game CMDR.9G a new paint job and flashy fx.
- Added new marker components (F9) to allow for fine tuning alignment of bosses and other enemies using StageScript.
- Modified boss movements in several stages to allow them to stray from center of screen more often.
- Fixed hooks to boss death animation to prevent their invisible carcasses from lingering in scene after death.
- Fixed laser beams firing after death on various bosses, elite enemies.
- Improved sound fx playback logic for projectiles to address a memory leak.
- Updated z layers for enemies to better handle overlapping.
- Updated graphics for Stage Clear and Checkpoint.
- Updated graphics for Shield1 and Shield4 power ups.
- Bomb/M-Bomb explosions now have randomly varied brightness.
- Activating M-Bomb now grants short temporary invincibility.
- ESC key now pauses/unpauses game.
- Added new StageScript commands for use in level scripting.