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Patch Notes v0.612

v0.621 changes:
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Druid's Entangle is now a targeted ability


v0.618 changes:
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Mini Rats now play their death animations
Rat Ball should stop attacking at game over
Dagger sprite fixed
Fan sprites fix
Obelisk leaving area causing the obelisk to area to grow fixed


v0.612 changes:
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The weekly challenge has been changed to a daily challenge.

Time Played is now counted when restarting / returning to menu and not just at the game over screen

Melee attacks now deal 1 base damage instead of 2

Added descriptions to levels:
Dungeon - Normal
Sewer - Infested

Fixed fetching leaderboards when there are more than 25 players

After looking at yesterday's map clear numbers I felt like they were too high. Enemy density also was pretty light with the recent changes. I have reduced the force_spawn_wave timer for both maps, and added some more changes.

Map Changes: Sewer:
Sewer enemies now increase every 4 levels instead of 5
Rat Rogues now have a knife and can stab you

Boss Fights:
Bosses will now spawn extra waves on summon

Leaderboards have reset due to balancing changes

Obelisks now have y-sort and collision on their base.