Patch Notes v0.653
v0.654
--
Druid's Entangle cooldown changed from 3->5s
[h2]Scoring reworked:[/h2]
Previously, players who did not reach the boss on a level received a "time penalty." I noticed the scoring was not different enough between a player who died at 1 minute, compared to others who died at 5 minutes.
We now have "survival points" which accrue with each second survived.
HP scoring has also changed from a flat rate to a percentage.
Level completion speed, boss damage, and boss kill speed still apply.
* All leaderboards have been reset due to this change
[h2]Changes:[/h2]
* Please understand I do not wish to reset the leaderboards unless necessary. I appreciate all of you playing the game during this testing phase before NextFest. The data has been invaluable and I hope to not reset at all during the event.
Thank you,
Mark
--
Druid's Entangle cooldown changed from 3->5s
[h2]Scoring reworked:[/h2]
Previously, players who did not reach the boss on a level received a "time penalty." I noticed the scoring was not different enough between a player who died at 1 minute, compared to others who died at 5 minutes.
We now have "survival points" which accrue with each second survived.
HP scoring has also changed from a flat rate to a percentage.
Level completion speed, boss damage, and boss kill speed still apply.
* All leaderboards have been reset due to this change
[h2]Changes:[/h2]
- Daily Challenge difficulty rebalanced
- Flawless bonus reduced from 150->69
- Boss rush now has piercing enabled by default
- Challenge mode now has magnet enabled by default
- Damage Reduction has been removed as an upgrade
- Enemy projectile attack rate changed from float->int, and randomized to +0-7s
- Damage rate reduced from 45->33
- Font changed on Stats screen
* Please understand I do not wish to reset the leaderboards unless necessary. I appreciate all of you playing the game during this testing phase before NextFest. The data has been invaluable and I hope to not reset at all during the event.
Thank you,
Mark