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Become the Moon News

Holiday Demo Update 🎁 Steam Deck & Controller Support 🎮

With the holiday season in full swing, we’re excited to give you a little gift of our own!

We’ve updated our demo with (experimental) Steam Deck & controller support, as well as some updates to gameplay which you can check out below! As always, if you have any feedback for us, feel free to drop us a message in our Discord.

[h3]Patch Notes:[/h3]

New Content
  • New Legendary Card: General Nguyen.
  • New Constellation Card: Jail.
  • New encounter added to Tub-3.
  • New encounter added to Garden-2 (replacing an old one).
Gameplay Changes
  • Reroll cost now starts at 0 each Tier and increases with each use.
Balance
  • Dormant Ent Health decreased 4 -> 3.
  • Dove of Avon Health increased 1 -> 2.
  • Amber Mage Cost decreased 5 -> 4, Health decreased 3 -> 2.
  • Elusive Owl loses Taunt, Health increased 4 -> 6.
  • Amplify Cost decreased 4 -> 3.
  • Mimicry now reads "Your left-most minion copies the stats of the left-most enemy minion and attacks immediately."
  • Ellipsis Von Battalia Cost decreased 5 -> 4.
  • Wing Extensions now reads "Your Flying minions have an additional 20% chance to dodge attacks."
  • Hoard now reads "Draw 3 cards. Destroy this."
  • Garden-3 Serrated Root loses Doublestrike.
UI Changes
  • The map has been adjusted to make the demo's length less ambiguous.
  • The "You haven't spent all of your Mana" tutorial has been removed for being too annoying and unhelpful.
Bug Fixes
  • Hovering over cards mid-battle will now show tooltips again.

Thank you so much for all your support as we continue to work on BTM! We hope you enjoy these updates as much as we do and would love to hear from you over in our Discord server where you can discuss the game with other players, send us feedback or suggestions, and share your run with us!

From all of us at Feldspar, we hope you have a great holiday, and we can’t wait to share more updates with you soon.

Happy Holidays! ☃️️

DevLog 1: Medi-Crab: Origins

Now that the demo is available again, it seemed like a good time to dive into the origins of some of the changes that have come to the game between the original demo last March and this new demo.

​It's a peculiar choice to create a card that heals you to full health, costs nothing to play, and starts in your deck every run. Why is this what ended up in the game?

If you played the original demo, then you may recall how after each fight you received a choice of either a relic or to gain some health (there was no concept of max health). You may also recall how minions dealt their full attack value as damage to enemies (and players), not just 1 damage each. I never liked this battle system because of how volatile it was. If your board wasn’t up to par, you could very easily have gotten one shotted, which discouraged risky or greedy play. There was also the issue of stalling. If you could get your board into a situation where you could guarantee a tie every round, you'd be able to stall infinite turns and buff yourself up infinitely at no risk. The counter to this in the original demo was the much maligned Fatigue battle spell, which dealt damage to you directly every turn after the first of any encounter. This also felt bad because it discouraged slower, more defensive, play styles.

After we released the first demo, our goal was to redesign the battle and health system to better facilitate all styles of play, without any possibility of stalling tactics, and less ability to get one shot from full health. The result was the battle system that exists now, where minions always deal 1 damage and battlers have an attack stat which is used when minions can't kill the opponent on their own. I really like this solution because it prevents stalling (no enemy encounter can last more than one round) and it reduces the chances of getting one shot (with the old system, if one minion with 50 Attack survives, it's game over, whereas now it does the same damage as a minion with 1 Attack.) This means that players can afford to fall behind for a few rounds without a guaranteed death.

This is also where Medi-Crab comes in. We liked how you could afford to play a little riskier in this new battle system, and wanted to lean into that more. Medi-Crab adds a perfect layer of risk reward to the game. If you're at half health, do you play Medi-Crab and heal now even though you're not getting full value out of it? Or do you wait and risk death. Rerolling draft cards plays into this as well, since you can spend your health to see better cards. The current demo isn't quite long enough to really feel the impact of Medi-Crab, but the full game is much longer, and the consequences of making your deck too large, or playing Medi-Crab too many times, become apparent very quickly!

So this new battle and healing system was a huge improvement to the game overall—or at least we think it was! Let us know if you feel the same!

Not every change is perfect though, there was one consequence of this new battle system, which is that one-minion challenges become significantly harder since your one minion can only ever deal 1 damage. To alleviate that, we'll be adding some cards and relics to the full game which will make one minion challenges less impossible. One of those is a card that's in the demo right now, although it's not available to players, it's instead used by an enemy.

Solo Practitioner will be a draftable card in the full game! It's very niche, but if you only have one minion on principle, it's the perfect card! The full release will include even more support for one minion strategies, although we'll save that for a future card reveal post.

Until next time ✨

🌙 Updated "Become the Moon" Demo is Now Live! 🌙

Become the Moon now has an updated demo which is LIVE on our store page now!


Become the Moon?

Just in case you’re new around here, Become the Moon is the out-of-this-world deckbuilding auto battler developed by Feldspar Games, and published by Alibi Games.

Embark on a roguelike journey beyond the stratosphere as you outwit and overpower those who will do everything in their power to prevent your ascension.

Overcome chaotic auto battles by strategically playing, reshuffling and removing minions while tactically casting spells to damage foes and adapt to each of their uniquely devious tactics.

Draft cards and use powerful relics to overclock your deck and set your board for battle, but once that bell rings, your fate is out of your hands...



What’s new?

Okay, so you’re someone who played the original demo and want to know what’s new (yes, you can finally stop refreshing the store page checking for an update!).

We’ve jazzed up our demo and refined a few features to make the game feel even better:

  • The combat system has been revamped (without fatigue!!).
  • Battle speed and pause settings have been added.
  • The soundtrack and art have been expanded.
  • The drafting variance has changed dramatically.
  • Consumables added in the form of constellation cards.


Is that... a publisher?

You also may have noticed that we have a publisher now... That’s right, we’ve teamed up with Alibi Games to publish Become the Moon! We’re really excited about this new partnership because the team at Alibi really understand what makes Become the Moon fun and are determined to help us make it as good as it can be.


What now?

Well, what are you waiting for? Try the demo now and discover the wonders of Become the Moon.

👉 Got something to say? Join the Become the Moon Discord to give some feedback and share your runs!

Thank you for your support, and we can't wait to see you embark on this celestial adventure! 🌌✨


- Feldspar Games & Alibi Games

New Demo Coming Soon!

Hey everyone,

Thanks for playing the Become the Moon demo! We’ve loved reading all your comments and watching your videos. We’ve listened closely to your feedback and a ton of your ideas have made it into the next version of the game.

Speaking of which, after half a year of development we are excited to announce that a new demo for Become the Moon will launch in the next few weeks! As we prepare for this we’re taking down the current demo so we can focus on making the new one great. Stay tuned for more announcements about when it’ll be available for you to play.

We have more announcements about Become the Moon and our studio coming soon.

- The Feldspar Games team