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Keep It Running News

Patch 2 for version 1.1.4

I got my versioning all wrong in last update post, the game is now at 1.1.4 as I'm working towards the new stuff. Full patch update post will happen once I've implemented all the new events stuff, which will take much longer due to work on Disinfection :)

For now this is another small QoL patch:
  • Continue Game menu now has locked days greyed out and will automatically select the highest unlocked day,
  • Dolls now cannot pull coal out of the Boiler if the Boiler door is closed.

Patch 1 for version 1.1.4

More extensive patch coming later when I'm done with the new Disinfection patch.
I got some cool ideas for some non-lethal events during the earlier days/first delivery, to add a little variety and spookiness.

For now here's some minor QoL tweaks:
  • Added simple instructions board to Lorry,
  • Lorry brakes are twice as strong on Delivery 1, slightly stronger than before on Delivery 2.

Patch 1.1.3

[h3]Bugfixes:[/h3]
  • Fixed bug in lorry controls that caused the reverse and brake levers to malfunction,
  • Fixed localization of Custom Deliveries text,
  • Fixed main menu buttons being misaligned and clipping out of their panel in certain languages,
[h3]Polishes:[/h3]
  • Added more parameters to Custom Deliveries,
  • Made Deliveries a little easier, Boss gets less angry from hitting traffic and stopping distance is longer,
    [
  • [ Added some more tweaks and differences between Deliveries 1 and 2,
  • Added horn lever and sound to Lorry,
  • Awakened Dolls now take less coal out of the Boiler,
  • Added lorry detach animation to Demon.


This will be the last update for now, I gotta go back to working on Disinfection :)
Definitely expect some minor updates every now and then when I feel inspired!

Patch 1.1.2 - Various fixes

After having had some great fun watching y'all panic in the Factory and Lorry I've gotten the feedback needed to fix and polish a bunch of things. Lets take a look:
[h3]Bugfixes:[/h3]
  • Fixed a bug with "First Delivery" achievement triggering a day later,
  • Fixed "5AM" achievement triggering in tutorial,
  • Fixed "5AM" achievement failing when the clock goes past 5AM during a days outro,
  • Fixed "dolls" achievement failing when a Doll wakes up during a days outro,
  • Fixed ending cutscene not playing at the end of day 6,
  • Fixed delivery unlocking when the day before it was also unlocked,
  • Fixed some errors in translations due to unsupported characters,
  • Various minor fixes.
[h3]Polishes:[/h3]
  • Minor difficulty tweaks in Day 6,
  • Adjusted some level geometry in Deliveries.


There's still a minor bug in the Deliveries section, where the brake or gear select levers will sometimes move in the opposite direction. I'm currently still in the progress of fixing that, as well as adding some small new things to the game.
Of course there need to be more achievements too!

So expect another patch sometime in the coming 2 weeks :)

Releasing tomorrow.

Keep It Running will release tomorrow the 22th of April. There will be a week long discount to celebrate, so tell all your friends, family and enemies! :)

Deliveries has gotten a lot of updates this week and during this I was able to get a lot feedback and testing (thanks go out to RandomBritishDude and LupaSpirit on Twitch) to get things right.

Some tweaking on the Factory sections has been done too, especially on Day 6 as that day was a little too difficult still. The game should have a very nice difficulty curve over the Days and Deliveries now, providing fun and challenge.

A bunch of new Steam Achievements have been added, but I will add more in the future once I get more ideas. If you have suggestions, let me know!