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Wizlite News

Ver 0.65.3 Update Information

[h3]1.Balance Adjustments and Improvements[/h3]
  • [p]Removed the “Rest” and “Formation” commands from the Caravan. These are now available through the new terrain card “Camp”.[/p]
  • [p]Added a new terrain card: “Treasure Chest”.[/p]
  • [p]Added a new terrain card: “Damage Tile”. This is a trap card—passing through it literally hurts.[/p]
  • [p]Added a new terrain card: “Mind Drain Tile”. Another trap card—passing through it reduces your MP.[/p]
  • [p]Added a new terrain card: “Pitfall”. A trap card that drops you down to a lower floor.[/p]
  • [p]Added a new terrain card: “Shifty Floor”. A trap card that moves you to another card in the same row.[/p]
  • [p]Added a ton of new items (tools). Many scrolls and other tools have been added that can target entire monster groups, all monsters, or even the whole adventurer party—giving you more options in battle.[/p]
  • [p]Added a new Power Up: “Knapsack”. This lets you increase your item carry limit (default: 30).[/p]
  • [p]You can now mouse over identified monsters to see what they are Weak to, Strong against, and what they consider Invalid.[/p]
  • [p]Adjusted the formula for battle EXP—you’ll now level up faster on deeper floors.[/p]
  • [p]Previously, the first few battles on every floor would spawn weaker monsters. Now this only applies to Floor 1.[/p]
  • [p]If your last action was “Spell” or “Item”, the default action at the start of the next turn will now be set to “Default”.[/p]
  • [p]You can now equip a shield while holding a two-handed weapon (and vice versa). Incompatible equipment will be unequipped automatically.[/p]
  • [p]If you have sell-only items and choose “Trade” at the Caravan, those items will now be automatically sold.[/p]
  • [p]The Cleric spell “Inspection” now lasts until you either change floors or use “Rest” at Camp.[/p]
  • [p]Various other improvements have been implemented.[/p]
[p][/p][h3]2.Bug Fixes[/h3][p]The following bugs/issues have been fixed:[/p]
  • [p]Fixed an issue where quitting the game during the Floor 6 clear message caused the resume data to start you on Floor 7.[/p]
  • [p]Fixed various minor bugs to improve the overall experience.[/p]
[p][/p][p]For the latest updates on bug fixes, click here:[/p][p]Note: You will be redirected to an external site.[/p]

Thank you for visiting us at gamescom!

[p]The build(0.65) we’re showing at gamescom ships in the September update. Stay tuned![/p][p][/p][p][/p]

“Episode 3: ‘Wizlite’ Latest Update—Streamed Live by the Devs!”

[h2]🎮 Wizlite v0.61.2 & Store Broadcast Announcement — June 12 at 21:00 JST[/h2][p][/p][p]We’re excited to share that the v0.61.2 update for Wizlite is now available! Plus, we’ll be hosting a Store Broadcast—our developer-run on-demand stream—on the Steam Store Page starting June 12 at 21:00 JST. Don't miss it![/p][p][/p][p]🗓 Broadcast Schedule:
Today, June 12 (Thu), from 21:00 JST, for approximately 1 hour
Watch via: Steam Community → Broadcast tab[/p][p][/p][hr][/hr][p][/p][h3]🔧 What’s New in v0.61.2[/h3]
  • [p]Damage and healing numbers now appear with visual effects (excluding item-based healing).[/p]
  • [p]Tooltips have been added—hover over icons to see the text.[/p]
  • [p]When you cast a spell that hits an enemy’s weakness, a “Smash Hit!” combat log now appears.[/p]
  • [p]We've made numerous refinements to UI details and combat flow to improve overall clarity.[/p][p][/p]
[hr][/hr][p][/p][p]We’ve enhanced combat visibility and responsiveness—perfect for smoother dungeon runs.
Join us for tonight’s broadcast at 21:00 JST! We look forward to your feedback and participation 😊[/p]

Ver 0.61.2 Update Information

[h3]1.Balance Adjustments and Improvements[/h3]
  • [p]The log message "Smash!" will now also appear when bonus modifiers are applied to damage dealt by attack spells.[/p]
  • [p]Damage numbers are now displayed when taking damage, and healing amounts are shown when recovering (except when using items).[/p]
  • [p]Hovering over a Class icon will now show the Class name.[/p]
  • [p]Various other improvements have been implemented.[/p]
[p][/p][h3]2.Bug Fixes[/h3][p]The following bugs/issues have been fixed:[/p]
  • [p]Fixed an issue where some new spells were not interacting correctly with the Parrot Turret's reflection.[/p]
  • [p]Fixed a bug in command battles where clicking the area of a defeated enemy group would still allow selection after choosing a spell.[/p]
  • [p]Fixed various minor bugs to improve the overall experience.[/p]
[p][/p][p]For the latest updates on bug fixes, click here:[/p][p]Note: You will be redirected to an external site.[/p]

Episode 2: Packed with New Features! The Developers Go Live with the Evolved Wiz

Update Ver. 0.60.1 Now Live!



Based on player feedback, we've added a host of improvements and new features to make dungeon exploration even more strategic and enjoyable.

What’s New in This Update
New Floor: Floor 6 and new monsters
New commands such as "Remove Curse"
Loop-friendly features like gold collection and item repurchase
Equipment swapping and elemental attack tactics during battle
Expanded dungeon maps and revamped revive success rates, and more

To showcase this major update in action, the developers will be hosting a live stream while playing the game!

Live Stream Schedule
Today, May 30 (Fri), starting at 21:00 JST
Steam Community → Live on Steam Broadcast

This major update greatly expands the gameplay experience.
We’ll be discussing the new features and our plans for the future—feel free to drop by and leave a comment!