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  3. Beta Patch Notes - v0.99

Beta Patch Notes - v0.99

[p]Hey, Slayers! Happy 1-week-since-launch day! Today's patch mostly contains a lot of bug fixes, but it also contains a few art additions and a new limit to max HP values.

Heads up that this patch will at first be exclusive to the newly released public-beta branch for players who want to try out the newest updates and ensure they're stable before they're pushed to the main branch. You can access it by right-clicking on Slay the Spire 2 in your Steam Library, then clicking Properties > Game Versions & Betas > public-beta.
[/p][p][/p][p][/p][h3]BALANCE:[/h3]
  • [p]Players, enemies, and pets can no longer have their HP increased above 999,999,999[/p]
[p][/p][h3]ART:[/h3]
  • [p] Add icon for Murderous run modifier[/p]
  • [p]Added portrait art for the following cards:[/p]
    • [p]Feeding Frenzy[/p]
    • [p]Sloth[/p]
    • [p]Waste Away [/p]
[p][/p][h3]BUG FIXES:[/h3][p]
General:[/p]
  • [p]Pressing B on controller while focused on a dropdown menu no longer also closes the settings screen[/p]
  • [p]Fixed crash when interacting with potions during combat transitions[/p]
  • [p]Fixed crash when syncing cloud saves on Windows[/p]
  • [p]Fixed rare save data loss on Windows when power is lost during a save[/p]
  • [p]Fixed crash when quickly navigating away from menus[/p]
  • [p]Fixed dev console failing to match commands on non-English system locales[/p]
  • [p]Fixed potential softlock when auto-played cards trigger grid or card selection[/p]
  • [p]Fixed state divergence related to discarding potions too soon after combat ends[/p]
  • [p]Fixed being able to "peek" in card screens outside of combat[/p]
  • [p]Fixed closing the settings menu while a dropdown is open not also closing the dropdown[/p]
  • [p]Fixed navigating down the dropdown items causing the settings to scroll down[/p]
  • [p]Fixed softlock when auto-played cards triggered card selection[/p]
[p]Ironclad:[/p]
  • [p]Fixed Hellraiser power playing Strikes if there are no valid targets[/p]
[p]Potions & Relics:[/p]
  • [p]Fixed Fairy in a Bottle and Lizard Tail relics not healing you when your Max HP is 1[/p]
  • [p]Fixed Massive Scroll relic description saying that it can only give you Colorless multiplayer cards[/p]
  • [p]Fixed softlock if you proc Lasting Candy relic from the fixed tutorial card rewards[/p]
  • [p]Fixed Hand Drill relic applying Vulnerable to the player if Burn card breaks their block[/p]
[p]Enemies:[/p]
  • [p]Fixed missing Kaiser Crab boss death VFX[/p]
  • [p]Fixed Kaiser Crab face animation not looping after a claw takes damage[/p]
  • [p]Fixed the word "Stunned" not appearing when Rock Bowlbug does its stunned move[/p]
[p]Ancients:[/p]
  • [p]Fixed Tezcatara's Brightest Flame card being able to decrease your Max HP to less than 1[/p]
[p]Events:[/p]
  • [p]Fixed softlock when dying in the Jungle Maze Adventure event[/p]
  • [p]Fixed softlock if you die in the Room Full of Cheese event[/p]
[p]Multiplayer:[/p]
  • [p]Fixed softlock when any player has Potion Belt and Alchemical Coffer relics[/p]
  • [p]Fixed being unable to navigate via controller if you unready yourself in lobby[/p]
  • [p]Fixed players being unable to end their turn when they die while the Whispering Earring relic autoplays their cards[/p]
  • [p]Fixed Doormaker's Door HP not scaling correctly after the Doormaker escapes[/p]
  • [p]Fixed softlock when queueing a potion to be thrown after the enemy would die[/p]
  • [p]Fixed crash when returning to the map after loading a multiplayer save[/p]
  • [p]Fixed host and client sometimes generating different maps from the same seed[/p]
  • [p]Fixed map changing after reconnect with the Big Game Hunter modifier or Treasure Map and Golden Compass relics[/p]
  • [p]Fixed softlock caused by a player dying with cards in their hand[/p]
  • [p]Fixed state divergence related to playing Huddle Up during another player's card selection[/p]
  • [p]Fixed timing-related state divergence occurring at the end of a combat[/p]
  • [p]Fixed rare instances of getting stuck at an empty chest[/p]
[p]Localization:[/p]
  • [p]Fixed crash when selecting Ironclad on Turkish locale systems[/p]
  • [p]Fixed Russian card descriptions showing raw template text for Call of the Void, Coolheaded, Fuel, and Ice Lance cards[/p]
  • [p]Fixed an issue when viewing run histories in Russian where the player played as The Defect[/p]
  • [p]Fixed an issue with Buffer+ card's description when playing in Portuguese[/p]
  • [p]Fixed an issue with Call of the Void card's hovertips when playing in Castilian Spanish[/p]
  • [p]Fixed an issue with Colossus card's hovertips when playing in German[/p]
  • [p]Fixed an issue with the "Accept" option in The Trial event when playing in French[/p]
  • [p]Fixed an issue with the "Violence" option in the Tinker Time event when playing in Korean[/p]
[p][/p][h3]LOCALIZATION:[/h3]
  • [p]Added more translated text for various languages[/p]
  • [p]Fixed translation and formatting errors for the following languages:[/p]
    • [p]Italian[/p]
    • [p]Russian[/p]
    • [p]Simplified Chinese[/p]
    • [p]Turkish[/p]
    • [p]German[/p]
    • [p]Spanish[/p]
    • [p]Polish[/p]
  • [p]Adjusted Japanese font to be rendered slightly smaller and raised to improve vertical centering[/p]
  • [p]Improved Korean font spacing[/p]
  • [p]Improved Russian and Thai font rendering[/p]
  • [p]Improved the look of Simplified Chinese font[/p]
  • [p]Share button in stats screen now utilizes correct localized string[/p]
[p][/p][h3]MODDING:[/h3]
  • [p]Reworked mod structure[/p]
    • [p]mod_manifest.json has been moved outside of the PCK. All mods should now ship with an additional file named .json - see ModManifest for the new JSON structure.[/p]
    • [p]PCK is no longer required for all mods. Json is the only file that is required to declare a mod. The json must declare whether the mod includes a pck/dll file.[/p]
    • [p]settings.save now includes a list of all mods that were loaded in the last game run. Reordering this list affects load order.[/p]
    • [p]Mods may declare dependencies in the manifest. If settings.save declares a load order incompatible with the listed dependencies, then a re-sort is forced.[/p]
    • [p]Added affects_gameplay field to mod manifest. If false, then the mod will not be checked against the host's mods in a multiplayer game.[/p]
    • [p]Updated 0Harmony/MonoMod to support mac arm64. Manually overwriting it should no longer be required.[/p]