Exploration Update and Patch Notes #20
Hello everyone!
I hope you're all good.
[h2]Exploration Update:[/h2]
Here's a list of all the new content we managed to add!

[h3]Wood Types:[/h3]
We've added 3 new tree species, all with their different uses and wood types. We're hoping they will help make different areas feel more unique.
Different woods have a different weight, hardness, fuel and fragrance (for comfort) and most trees also come with their own unique uses.
[h3]Oak Trees:[/h3]
Oak wood is heavy and hard to work, but provides good fuel and can usually be turned into higher quality objects. Oak Trees can be found in most of the map and as you know produce acorns during Autumn and have bark that can be used for tanning.
[h3]Pine Trees:[/h3]
Pine wood is light and easy to work. It provides less fuel than denser woods and its crafts are usually of a lower quality. Pine trees can be found in some of the northern areas of the map.
Pine Trees produce resin when cut and give acorns during Autumn, which can be used as fuel or harvested for pine nuts.
[h3]Birch Trees:[/h3]
Birch wood is of moderate weight and hardness and is more fragrant than other woods.
Birch trees can be found in clearings and their sap can be drank, condensed into syrup or fermented into sap wine. All these liquids can also be used for seasoning food.
[h3]Willow Trees:[/h3]
Willow wood is of low weight and hardness and generally low quality.
Willow trees can be found in the wetland forests to the south. Their twigs are special and can be used for weaving and their bark can be used as an analgesic.

[h3]Movement Aids:[/h3]
We've added multiple things to help people move around the forest.
The Travois has made a return and can let you transport heavy object like logs or carcasses at the cost of some speed.
Snow shoes can now be crafted and help you move faster through snow.
We've also made it so that carrying a long stick, staff or spear in hand will help you walk more efficiently, causing you to spend less stamina.
The old rope "climbing aid" has also made a return.
[h3]Pond:[/h3]
There is now a pond in the deer grove which should be useful for those who want to live further from the river. It can be used as an alternate source of (unsafe) water and it has frogs!
[h3]Torches:[/h3]
Torches can now be properly used as weapons and have their own special moves when lit. They're specially good at making animals flee, making them a very good weapon against wolf packs.
[h3]Location Help:[/h3]
Locations now have a help section which describes their soil conditions, their fauna and their flora.
In addition to these things we've also added a new pine grove, nest events when foraging, tree climbing which can be used to survey your surroundings (to get your bearings) or commune with the the wind, some improved art, wolf balance changes, frogs, a new tree landmark with a cool gimmick and a couple secret things.
We had a lot more things planned for this update but as usual we tried to bite more than we could chew and had to push some things for later! We will be releasing the remaining content we had planned in the near future. Mainly additional landmarks and some travelling interface improvements/experiments.
[h2]Future Content:[/h2]
We've been thinking, and have decided to change the way in which we approach some things during this Early Access, at least temporarily.
Instead of releasing content packaged as specific updates like we had originally planned and have done just now, we have now decided to try releasing new content independently of any update. We believe this more flexible approach will work better with us and will not only allow us to push content at a faster pace, but also also allow us to adapt our priorities to feedback better.
The next updates we had planned were Archery, Farming and Hygiene so you can expect some of that content to start arriving throughout the month of April. ;)
And of course you can expect some new content, performance improvement and lots of balance tweaks and bug fixes to come next week!
[h2]Patch Notes:[/h2]
Version EA_0.25:
- Fixed a bug that was causing floods to happen in autumn.
- Made Spring temperature changes more gradual.
- Wolf balance tweaks.
- Torches can now be used as proper weapons and have a strong effect on animal morale.
- Implemented Wood overhaul.
- Added Pines, Pine Cones, Pine Nuts and Resin.
- Added Birches, sap, sap syrup and sap wine.
- Added Willows, willow twigs and bark..
- Added Old Sleeping Tree, Pond and Frogs.
- Added Travois.
- Added Snow Shoes.
- Implemented walking and climbing aids.
- Added location help tab to all areas.
- Added climb tree feature.
- Improved some old art.
That's all for now.
See you in the next patch!