Heather, Fly Agaric and Patch Notes #34
Hello everyone!
New patch! Today we're introducing a few more areas to the northern parts of the forest, a couple of new "plants" to further differentiate pine woods, and many fixes and balance tweaks as usual.
The highlights of the patch are:
[h3]Fly Agaric:[/h3]
A new mushroom that can be found in pine areas. While toxic in its natural form, it can be made edible by boiling it or oven-dried to access its spiritual properties. It works as a cheaper alternative to spirit mushrooms that while more abundant, needs to be processed before it can be used.
[h3]Heather:[/h3]
A new plant that can be found in pine clearings. Its flowers can be used to make a calming tea that helps with respiratory infections and will be loved by bees once they're introduced in the near future.
[h3]Additional Things:[/h3]
Three new areas have been added to the bear territory, including a new pine clearing, grove and river bank.
Both springberries and billberries can now be properly grown in garden plots.
And here's our list of fixes and tweaks:
[h2]Version EA_0.39[/h2]
- Improved feedback on how tasty the food is when eating.
- Added a weapon selection screen at the start of fights.
- Added 3 new areas to the north of the map.
- Added Fly Agaric and Heather.
- Springberries and Billberries can now be farmed.
- Reduced the Woodworking requirement to unlock the simple Bow on Research mode.
- Summonings now allow you to cast spells more times and their power no longer goes down over time (they will leave you however after 3 days).
- Dry Needles now give more acidity to Gardens than Dry Leaves do.
- Significantly Increased the upper boundary for Archery Skill and slowed down training speed.
- Bow can now become much more powerfull but it takes a lot longer to get there.
- Trapped animals should no longer be pushed out of traps when caught.
- Storing Lures in Storage Containers no longer reduces their durability over time
- Domesticated Partridges can no longer be put inside the travois, but can now stack (so you can "carry" as many as you want in your hand).
- Candles now have new icons for fuel percentage
- Fixed the Cellar Filth Icons.
- Making ropes now gives a bit of tailoring experience.
- Shadow blessing status now properly displays as a buff.
- Mining from the Motherlode now finishes the Mine some Flint subquest.
- Cutting the overgrowth in overgrown tunnel now spends a proper amount of stamina.
- Cauldron water with no ingredients no longer gains quality over time and can't be stirred.
- Crafting cloth on loom now gives tailoring skill (Cloth Shirt gets quality from high tailoring skills).
- Raw Healers moss now gives a wellbeing penalty when eaten and boiled does not ( before it was the oposite which was not intended ).
- Door Improvement now properly stops animals on low trust from running away when player is away.
- Fixed a bug which caused Clay Jars on shelfs and Fireplace to increase the comfort of player wherever he was.
- Wind spirit now properly increases Wind Urge.
- Added alcohol to the chemicals tab.
- Funnel traps now have proper weight and no longer drop heavy stones when destroyed or get destroyed while in flood-safe containers.
- Rocky bank and Southern Rapids should no longer give pine nuts when foraging but pine cones instead.
- Tannins from Leather can now be washed with River and Unsafe water stored in your containers.
- Fixed a bug which caused Partridges to increase Bird Affinity even when not in same area with the player.
- Oaken Grove and Shady Grove fauna description fix, added Foxes to the list.
- All newly made Travois now drop what they were made from when dismantled or broken.
- Boiling Healers Moss now removes some of the spoilage.
- Smokehouse now displays all the changing stat when drying raw fish meat.
[h2]Hotfixes since the last Patch:[/h2]
- Torch is no longer destroyed when lighting fires.
- Fixed a bug which caused a certain discomfort level to drain too much wellbeing.
- Fixed a bug which allowed the player to transfer the Spirit liquid from the enchanted Knife Sheath to other objects which can hold it.
- Lit Torch can now be used to start a Fire at Campfires and other similar structures.
- It is no longer possible to season raw pine nuts with raw pine nuts or roasted pine nuts with roasted pine nuts.
- Fixed a bug which prevented roasted berries from drying.
- BasicPottery: Make Clay subquest will now complete if you make it out of fine dirt.
- Rebalanced the Comfort gain from Clay Jars and Woodcarvings placed on shelves.
- Clothing items now affect stats only if they are directly equipped.
- Fixed a bug which prevented the Improvised Bed from being repaired with Fresh Leaves.
- Fixed the Icon for the Ash Water liquid temperature durability.
- Added Bears to the Fauna Help Section of areas in which you can encounter one.
- Moving in and out of Bear Cave no longer makes you wet.
- Bear Carcass no longer has Boar Enchanments (bear enchantments will come later).
- Fly Lure and Fish Lure now starts at max durability and loses durability when used for fishing.
That's all for now.
See you next time for the Trader update!
Reminder: All fixes and new content are added to the public beta branch first.
If you want to access them you can find the instructions on the link below. Be warned though, things are less stable there and are likely to undergo balance changes quite frequently! :)
https://steamcommunity.com/app/2868860/discussions/0/600774299444324511/
New patch! Today we're introducing a few more areas to the northern parts of the forest, a couple of new "plants" to further differentiate pine woods, and many fixes and balance tweaks as usual.
The highlights of the patch are:
[h3]Fly Agaric:[/h3]
A new mushroom that can be found in pine areas. While toxic in its natural form, it can be made edible by boiling it or oven-dried to access its spiritual properties. It works as a cheaper alternative to spirit mushrooms that while more abundant, needs to be processed before it can be used.
[h3]Heather:[/h3]
A new plant that can be found in pine clearings. Its flowers can be used to make a calming tea that helps with respiratory infections and will be loved by bees once they're introduced in the near future.
[h3]Additional Things:[/h3]
Three new areas have been added to the bear territory, including a new pine clearing, grove and river bank.
Both springberries and billberries can now be properly grown in garden plots.
And here's our list of fixes and tweaks:
[h2]Version EA_0.39[/h2]
- Improved feedback on how tasty the food is when eating.
- Added a weapon selection screen at the start of fights.
- Added 3 new areas to the north of the map.
- Added Fly Agaric and Heather.
- Springberries and Billberries can now be farmed.
- Reduced the Woodworking requirement to unlock the simple Bow on Research mode.
- Summonings now allow you to cast spells more times and their power no longer goes down over time (they will leave you however after 3 days).
- Dry Needles now give more acidity to Gardens than Dry Leaves do.
- Significantly Increased the upper boundary for Archery Skill and slowed down training speed.
- Bow can now become much more powerfull but it takes a lot longer to get there.
- Trapped animals should no longer be pushed out of traps when caught.
- Storing Lures in Storage Containers no longer reduces their durability over time
- Domesticated Partridges can no longer be put inside the travois, but can now stack (so you can "carry" as many as you want in your hand).
- Candles now have new icons for fuel percentage
- Fixed the Cellar Filth Icons.
- Making ropes now gives a bit of tailoring experience.
- Shadow blessing status now properly displays as a buff.
- Mining from the Motherlode now finishes the Mine some Flint subquest.
- Cutting the overgrowth in overgrown tunnel now spends a proper amount of stamina.
- Cauldron water with no ingredients no longer gains quality over time and can't be stirred.
- Crafting cloth on loom now gives tailoring skill (Cloth Shirt gets quality from high tailoring skills).
- Raw Healers moss now gives a wellbeing penalty when eaten and boiled does not ( before it was the oposite which was not intended ).
- Door Improvement now properly stops animals on low trust from running away when player is away.
- Fixed a bug which caused Clay Jars on shelfs and Fireplace to increase the comfort of player wherever he was.
- Wind spirit now properly increases Wind Urge.
- Added alcohol to the chemicals tab.
- Funnel traps now have proper weight and no longer drop heavy stones when destroyed or get destroyed while in flood-safe containers.
- Rocky bank and Southern Rapids should no longer give pine nuts when foraging but pine cones instead.
- Tannins from Leather can now be washed with River and Unsafe water stored in your containers.
- Fixed a bug which caused Partridges to increase Bird Affinity even when not in same area with the player.
- Oaken Grove and Shady Grove fauna description fix, added Foxes to the list.
- All newly made Travois now drop what they were made from when dismantled or broken.
- Boiling Healers Moss now removes some of the spoilage.
- Smokehouse now displays all the changing stat when drying raw fish meat.
[h2]Hotfixes since the last Patch:[/h2]
- Torch is no longer destroyed when lighting fires.
- Fixed a bug which caused a certain discomfort level to drain too much wellbeing.
- Fixed a bug which allowed the player to transfer the Spirit liquid from the enchanted Knife Sheath to other objects which can hold it.
- Lit Torch can now be used to start a Fire at Campfires and other similar structures.
- It is no longer possible to season raw pine nuts with raw pine nuts or roasted pine nuts with roasted pine nuts.
- Fixed a bug which prevented roasted berries from drying.
- BasicPottery: Make Clay subquest will now complete if you make it out of fine dirt.
- Rebalanced the Comfort gain from Clay Jars and Woodcarvings placed on shelves.
- Clothing items now affect stats only if they are directly equipped.
- Fixed a bug which prevented the Improvised Bed from being repaired with Fresh Leaves.
- Fixed the Icon for the Ash Water liquid temperature durability.
- Added Bears to the Fauna Help Section of areas in which you can encounter one.
- Moving in and out of Bear Cave no longer makes you wet.
- Bear Carcass no longer has Boar Enchanments (bear enchantments will come later).
- Fly Lure and Fish Lure now starts at max durability and loses durability when used for fishing.
That's all for now.
See you next time for the Trader update!
Reminder: All fixes and new content are added to the public beta branch first.
If you want to access them you can find the instructions on the link below. Be warned though, things are less stable there and are likely to undergo balance changes quite frequently! :)
https://steamcommunity.com/app/2868860/discussions/0/600774299444324511/