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Card Survival: Fantasy Forest News

Patch Notes #15

Hi all!

Here are the patch notes for today. :)

[h2]Version EA_0.20[/h2]

  • Appleweed now reduces stew saturation.
  • Updated some enclosure art that was wrongly using mud hut art.
  • Cauldron now appears in the water filter.
  • Increased shelf life for cooked vegetables.
  • Fish Scrap, Needle and Hook stacks can now be unstacked.
  • Spear Carrier is now appearing in the research list.
  • Fixed a bug in research mode that was causing blessings not to unlock.
  • Reduced requirements to unlock enchantments and summonings in research mode.
  • Added an additional slot to clay bowls.
  • Bug report hotkey is now F2 instead of F1.
  • Fixed a bug where completing subquests in mixed mode would automatically start their parent quest.


See you on the next one!

Patch Notes #14 and Bug Report System

Hello everyone!

Today we've added a new bug report system.
This should help us get more of your bugs and fix them faster.
And it should especially help with bugs from people that have no access to discord or the steam forums.
You can access the bug report form from the in-game menu or by pressing F1!

And here are the patch notes:

[h2]Version EA_0.19:[/h2]

  • Added the bug report form.
  • Eggs stacks are toggleable now.
  • Fixed a bug that was making you travel from the flooded grove to the flooded grove.
  • Added all bugs to the food filter.
  • Fixed a bug with partridge meat durability.



That's all for now.
See you on the next announcement!

Patch Notes #13

Hello all!

Here are the patch notes for today:

[h2]Version EA_0.18:[/h2]

  • Improvements to the Cauldron (adding ingredients now takes 3 mins, quality now increases over time and decreases when you add new food)
  • Two new stats called dexterity and movement penalty have now been added so that it's now much easier to track action penalties and their sources.
  • Snow should no longer be visible in indoor locations.
  • Fixed a bug that was stopping you from travelling North East from the flooded grove.
  • Hand Baskets now get crafted with proper quality.
  • Fixed some incorrect messages in the Combat log.
  • Moved the Smokehouse Blueprint to Survival Fire tab.
  • Small Cloth no longer interacts with Containers like Baskets.
  • Carcasses now properly add Discomfort in the area they are in.
  • Tweaked blueprints research durations.


See you all tomorrow!

Patch notes #12

Hello everyone!

I hope you are all well.

Here are today's patch notes:

[h2]Version EA_0.17[/h2]

  • Fixed the issues with the Flint Knack blessing in the Flint Motherlode.
  • Fat now loses durability when used as a Fishing Bait.
  • Healer's Moss no longer completes its quest when equipped in a bag.
  • Reduced the weight of Fresh and Dry Reeds.
  • Indoor locations now get filthy if you butcher or gut Animals inside them.
  • Using Fireroot Powder as a Spice now ads Fireroot Effect and Fireroot Toxicity to food when eaten. 
  • Fireplace, Oven, Smokehouse and Kiln now keep their bookmarks when they change their on/off state.
  • Armor Stat now increases when equipping items which provide Protection in Combat.
  • Added art for the pit traps.


That's all for now, see you tomorrow!

Patch Notes #11

Patch Notes #11

Hello everyone,

The patch notes for today.

[h2]Version EA_0.16:[/h2]

  • Reimplemented research time costs for all blueprints (data got destroyed in a merging accident -_- ).
  • Fixed a bug where you could eat food right before it burnt and still get charred remains.
  • Fermented Billberries now give a lot less thickness when added to Stews.
  • Bugs can now be Boiled and added to stews.
  • Fixed the spoilage durability of Dried Fireroot.
  • Rebalanced flint axe durability so players can get more uses out of them.
  • It is no longer possible to transfer Spirits into Reed Tunics.
  • You can no longer build separate Mud Huts inside Enclosures.
  • Smokehouses no longer affect players when in a different location.


We have decided to push the fixes to both the beta and stable branch for now and we think we'll keep doing so for a few days for now. Once most of the important bugs have been solved we'll switch to only updating the beta.

See you tomorrow!