🛒 Grocery Store Tycoon v0.9.2.0 – Major Update Now Live!
[p]We're back with a packed update that adds full controller support, smarter employees, new customization options, and a ton of quality-of-life upgrades and bug fixes. Let’s get into it![/p][p][/p][hr][/hr][h2]🔧 New Features[/h2]
- [p]Full Controller Support – Play entirely with a gamepad![/p]
- [p]Custom Keybinds – Rebind controls to fit your playstyle.[/p]
- [p]Order Preset Naming – Name your order presets for better management.[/p]
- [p]Inventory Sorting Options – Sort by category, stock status, or both![/p]
- [p]Middle Mouse Camera Rotation – Hold and drag to rotate the camera view.[/p]
- [p]Task Progress Tracking – See how close you are to completing each task.[/p][p]
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- [p]Manual Profit Collection – Earnings from the Owner’s Desk must now be collected at the desk.[/p][p]
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- [p]Warehouse Shelf Improvements – Lock item locations and view labels for better organization.[/p][p]
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- [p]Protein Counter Control – Manually turn the counter on/off to control customer traffic.[/p][p]
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- [p]Reduced the number of Discarded Item Tasks to 3 and 5.[/p]
- [p]Decreased the cost of ordering all items by 5%.[/p]
- [p]Enhanced ultrawide monitor support.[/p]
- [p]Owner’s Desk now has better placement and no animation delay when switching control.[/p]
- [p]Shelf Placement aligns more cleanly when placed back-to-back.[/p]
- [p]Decorations and Protein Counter no longer conflict with the Player's supervision radius.[/p]
- [p]Quitting employees now show their job and shift info in the console.[/p]
- [p]Stockers:[/p]
- [p]Now prioritize discarded items.[/p]
- [p]Will relocate restock cases to alternate shelves if the original one is full—or drop the case if none found.[/p]
- [p]Slower scroll speed across all scroll views for easier navigation.[/p]
- [p]Brighter "Hold Ctrl to pick up multiple" text for better visibility.[/p]
- [p]Renamed “Hours” window to “Schedule”.[/p]
- [p]Removed Satisfaction stat from the Schedule window.[/p]
- [p]Finance & Inventory Tracking now shows daily data instead of weekly.[/p]
- [p]Adjust item prices in 2% increments with new buttons.[/p]
- [p]Confirmation windows now appear centered on screen.[/p]
- [p]New buttons to increase/decrease employee pay.[/p]
- [p]Enlarged text in task popups for better readability.[/p]
- [p]Improved legibility for console text (red, green, blue).[/p]
- [p]Increased maximum look sensitivity by 50%.[/p]
- [p]Fixed a missing building mesh at an intersection.[/p]
- [p]Carts in use by the player are no longer reset at midnight.[/p]
- [p]Player stats now load correctly from saved games.[/p]
- [p]Fixed tasks that wouldn’t complete (e.g., "Stay at store 24 hours", "Checkout 10 customers").[/p]
- [p]Managers no longer count toward stocker limits, fixing hiring issues.[/p]
- [p]Protein clerks no longer get stuck after selling their counter.[/p]
- [p]Corrected all references to the Platform Cart (previously mislabeled as Pallet Cart).[/p]
- [p]Stockers:[/p]
- [p]No longer get stuck picking up discarded items.[/p]
- [p]Now remove the correct quantity when clearing shelf slots.[/p]
- [p]Employee popups now display the correct job role.[/p]
- [p]Finance & Inventory windows now show correct data after loading (may require saving again).[/p]
- [p]Fixed shopping carts combining or behaving unpredictably after loading.[/p]
- [p]Carts now stay on the ground when parked instead of floating.[/p]
- [p]Custodians no longer freeze with arms out after parking carts.[/p]
- [p]If a cart corral is full, custodians will leave the cart accessible for the player.[/p]
- [p]Fixed visual issue with unwrapped protein appearing wrapped on Utility Carts.[/p]
- [p]Fixed issue where Mussels couldn’t be purchased after completing the related task.[/p]
- [p]Player no longer gets stuck seated after using the desk.[/p]
- [p]Fixed margin calculations in the Inventory Management window.[/p]
- [p]Stockers can no longer steal the Platform Cart from the player.[/p]
- [p]Stockers and Managers now correctly return Platform Carts after use.[/p]
- [p]Shift changes while paused now update and save properly.[/p]
- [p]Fixed a major bug where the entire workforce would stop coming to work after a quit or firing.[/p]
- [p]Resolved edge cases where customers or employees could get stuck in doorways.[/p]