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Deep Dish Dungeon News

Dev Blog #2 - A Dungeon Full Of Symbols

Hey! I’m back for another Dev Blog. Writing the first post made me feel overwhelmed with all the things that I could talk about. Choosing just one is not an easy feat. But here we are. I wanted to explain a little bit about the dungeon that you guys are going to get into and suggest a new perspective to you all.

The most important thing to understand about this game is that nothing is always as it seems. You’re going into this adventure, in a way, looking for a more meaningful life. Maybe, finding the treasures of this huge and dangerous place might grant you with all the fame and money you ever dreamt of.



The dungeon is full of symbols. These are underground ruins that seem to have once housed people. It’s not a dungeon full of traps and huge blades trying to cut your head off, but a sanctuary, a sacred place that devoted people have lived in and protected with their lives.

And I guess you might ask, if it is not a dungeon with contraptions trying to kill you, why is it so dangerous? The short answer for that is… the dungeon and the ones that once lived there don’t want you to go there and take the treasures away that easily. They’ll try to make your life hard.

As you progress further down the dungeon, you’re also might realize how generous the dungeon is. You’ll find fruits, vegetables, and even meat from small critters, giving you sustenance for this deep dive into the darkness. You’re might also realize, that you will get second chances when you lose your life trying to explore it.

So, there’s a clear ambivalence in this place… does it want you to explore it or not? Do you think this place wants you to find all its secrets, but why does it make it so hard sometimes? These are questions that I invite you to figure it out. Pay attention to all the statues and symbols. Everything is connected, and everything has a meaning.



This narrative came into place once I started to question our colonizer approach to dungeon crawlers. Why do we think it's heroic to explore a sacred temple, find all the treasures that's hidden underneath all the ruins, and then activate some sort of protection or contraption that make all the dungeon just falls apart. What about the history, the wisdom, the knowledge of those who build it and once lived in there? I want you to approach it in a new perspective. Are you invited to explore it? Who lived there? What are the meaning of all of that? And more specially, is there something to learn from them?

Next blog post I’ll try to bring something more about the mechanics and practical aspects of the game. Come along and delve into this dungeon with us!

- Saulo from Behold Studios

https://store.steampowered.com/app/2871520

New trailer - Camp & Cooking

Did you know that in Deep Dish Dungeon you can camp anywhere?

... yes, literally anywhere.

Learn more about camp and cooking in our new trailer!

[previewyoutube][/previewyoutube]

This is not the only big news this week: We have a booth at the Brasil Game Show, and our dev Saulo Camarotti will participate on a panel talk on October 10th, 1PM BRT. To all our Brazilian friends reading this and going to the event: We hope to see you there!

- Raw Fury/Behold Studios

Dev Blog #1 - Entering The Dungeon!

Hey all! I’m Saulo, the creative director, designer and programmer behind Deep Dish Dungeon. First of all, I’d like to thank you for the amazing feedback that we’re getting from our first announcement of the game. You have been very supportive and excited with what’s to come, and we appreciate the amount of love we’re getting so far.

We started this journey of game development a while ago. When I founded the studio back in 2009, I was just finishing my Computer Science course. In the last 16 years, we’ve put out many games, such as Knights of Pen & Paper, Chroma Squad, Out of Space and many others.

Our studio has never been big, only ranging from 3 to 12 people. For Deep Dish Dungeon, we have 2 full-time developers. Me as the coder and designer, and Carol doing all the art, models and animation. But we do have an amazing support of other part-time contractors, for sound design, social media and more recently someone helping on the coding side.

It was important to me that we make a game that is rich and deep, as well as smart, considering the small size of our studio. A game that would fit in my own skills and capabilities. The idea of making a game that revolves around a sandbox multiplayer dungeon experience was a dream of mine and I guess it fit well with what I was looking for to make.



I kept imagining this huge dungeon where you’re more of an explorer than a warrior, and where you learn about the narrative not through dialogues and cutscenes, but the actual exploration and environment of that dungeon. I wanted the players to feel part of the story as well. That they feel that the most important story here is the adventure that they’re getting themselves into.

Once I understood my motivation of creating this game, everything just come along. We got inspired by the idea of decolonizing the dungeon crawlers. We have tons of Latin and Meso-American culture influences, since we’re a team of Brazilians. We had many ideas of different tools and crafting that you could use in the game. The sandboxy elements just came along so well with the handcrafted metroidvania style dungeon.

There’s so much to tell you all, and I look forward to sharing as much as I can about the process with you in these dev blogs.. I’ll try to post as often as I can. So follow along, ask your questions away, and I’ll be trying to answer them as I post more and more about the development process here.



Glad to have you guys delve into this dungeon with us.

Cheers!

Partnership Announcement - Deep Dish Dungeon x Raw Fury

We are very excited to share that we have landed a publishing agreement with Raw Fury!

Our announcement trailer with the news was revealed at the Gamescom Awesome Indies showcase. Not only that, we're showing at Gamescom this year!

This is the beginning of a very exciting journey and we can't wait to share it with you. We'll be posting news, dev updates, and more on Steam and across our social media channels:

Bluesky Instagram Tiktok

https://www.youtube.com/watch?v=8bzFH3lxEX0

Deep Dish Dungeon in a nutshell!


Developed by Behold Studios, Deep Dish Dungeon is a dungeon crawler and exploration game that rewards curiosity and resourcefulness in an atmospheric environment.

In Deep Dish Dungeon, players will explore rooms and passageways solo or with up to three friends, and gather resources to improve their campsite. Players will be able to craft tools and cook nourishing meals to bolster strength throughout the journey, and unravel the enigma that lies within the shadows.

  • [h3]Build, craft and cook[/h3] Forage and scavenge while traversing through the dungeon's bountiful depths. Between journeys, return to camp and plan next steps by the fire, and use resources to craft new tools and cook a hearty meal. Remember that food is progress: over time, unlock recipes that have different effects on stats.

  • [h3]A massive dungeon to discover[/h3] Fortune favors the bold. Investigate every shadow, solve every puzzle, and open every door. The dungeon will reveal its secrets only with patience and persistence. Learn how to defeat enemies with diverse behaviors, discover coveted treasures, and never take a hint for granted.

  • [h3]Explore together[/h3] Any adventure is better with pals! Play with up to three friends and collaborate to unveil the secrets of the dungeon.


https://store.steampowered.com/app/2871520/Deep_Dish_Dungeon/?beta=0

Deep Dish Dungeon looks like a great co-op dungeon crawler

Deep Dish Dungeon is a recent announcement from publisher Raw Fury, a dungeon crawler with an emphasis on exploration and player ingenuity.

Read the full article here: https://www.gamingonlinux.com/2025/08/deep-dish-dungeon-looks-like-a-great-co-op-dungeon-crawler/