[p]Hi All![/p][p]Two weeks have passed since the release of Project Rebearth, and what a fortnight it has been! More than 3,000 towns have been established, and more than 130,000 objects have been placed in our massive persistent world. Multiple metal and tool specializations have been set up, and thanks to our first glass producers and traders, town halls and universities are being built![/p][p]
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[/p][p]You have definitely tested the limits of the game and the game server. Throughout this entire time, I have been actively listening to all of your feedback and implementing improvements as we go. Seeing what all of you are creating, and watching this community grow and discuss strategies, trades, and building projects is truly energizing. Of course, the experience wasn't always as smooth as I had hoped/planned, but I want to thank all of you for your patience and understanding.[/p][p]Here is a selection of the changes that were made over the past few weeks:[/p]
- [p]Added a starter bonus, doubling the production of resources in the first 4 days to give starting towns a kick-start.[/p]
- [p]Added a lot more help buttons and tooltips explaining the different elements of the game.[/p]
- [p]Added in-game messaging to contact your neighboring towns, wherever they are.[/p]
- [p]Drastically improved performance of both the game and the server (although hiccups can still be experienced when playing during peak hours).[/p]
- [p]Added better indicators of when the connection is temporarily lost, and made sure the game picks right back up as soon as connection is restored.[/p]
- [p]Improved the UI to better show the effects of certain buildings.[/p]
- [p]Added road snapping to more easily align paths.[/p]
- [p]Implemented a high-contrast mode for easier readability if desired.[/p]
- [p]Created a wiki to centralize and document all features in the game (thanks to the amazing work of @East!).[/p]
- [p]And so many more![/p]
[p]The community that is growing around Project Rebearth and its world is astonishing. I especially love the spinoff projects coming out of this, such as the
population tracker and the dedicated pages for players to add
lore to their own towns, both by @Unblockabl.[/p][p]Thank you all for making this game come alive![/p][p]Sam[/p]