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The Midway Mid-Update! (0.9.91.00)

[p]Once again, I`m here to bring you an amalgam of the last 2 months or so of stacked up changes! While obviously not as game-changing as the latest Apex Update, these are still much impactful and necessary improvements and all in all finishing touches for Endless Tactics. Huge focus on addressing the latest forms feedback, making the game as lightweight and bug free as possible, and bringing controller-navigation up to the mouse-and-keyboard`s level of responsiveness.[/p][p][/p][p]CHANGES [/p]
  • [p]Unit Portraits - Yup, they`re finally in! ... Mostly. Apex Enemy, Nest, Bases, and Drops` portraits will follow soon![/p]
  • [p]AoE Rework - AoE (Area of Effect) for explosions now FINALLY has actual occlusion. Previously perceived as inherently OP by many players (cough MLRS, Juggernaut...), it's now naturally capped by... simple counterplay - hide behind obstacles and other Units to control the damage. Applies to Attacks, Specials, and Death AoE![/p]
  • [p]Endgame Upgrades - Also based on user-feedback, included a few new and almost-endlessly-stackable Upgrades for those who really enjoy the grind! Lying at the end of the Upgrades Tree.[/p]
  • [p]Apex Drops - Actually meaningful rewards for killing Apex Enemies! Stack Artifacts you've already collected via the Artifacts Crate, or bolster a desired Unit with the Ascension Core! They do come with a set of unexpected peculiarities, however.[/p]
  • [p]Obstacle Drops - As briefly mentioned in the last EMERGENCY PATCH post, Destroyable Obstacles now have a small chance of dropping either Fuel or Gold based on their appearance![/p]
  • [p]New Missions and Artifacts! [/p]
  • [p]Massive Technical Improvements - Hugely improved multithreading, spawn-queueing for Nests, fixed memory leaks, crashes, Corruption-Spread optimizations, additional object-pooling, better Cursor responsiveness, Shader optimizations, AI improvements, major general fixes...[/p]
  • [p]Corruption Particles![/p]
  • [p]Revamped Controller Navigation![/p]
  • [p]Countless UI Improvements![/p]
  • [p]Reworked Damage Falloff - Now entirely dynamic to the Damage stat! Thus making it actually impactful with late game scaling.[/p]
  • [p]Tons of major fixes - All previous softlocks, visual glitches, and similar (that I know of) have been thoroughly fixed! [/p]
[p] [/p][p]
Most of the feedback gathered and addressed from our Reddit. [/p][p]Feedback Form [/p][p]- the_procrastinator[/p]