The Pre-Release Update #2! (1.0.0.021)
[p]Finally back from my self-imposed holidays! Well, to be honest that was a while ago, but I've been too lazy to post my compiled changes (what a surprise)...
Unlike previous times, nothing too impressive here, just a lot of smoothing, tightening of certain screws, fat trimming, and whatnot. And by that I mean polishing, major fixes, and the trimming of certain dialogue to make the tutorial a bit less overwhelming, and at the time faster to convey important info (as details are already covered by our recently added Guide Menu).[/p][p][/p][p]CHANGES [/p]
Unlike previous times, nothing too impressive here, just a lot of smoothing, tightening of certain screws, fat trimming, and whatnot. And by that I mean polishing, major fixes, and the trimming of certain dialogue to make the tutorial a bit less overwhelming, and at the time faster to convey important info (as details are already covered by our recently added Guide Menu).[/p][p][/p][p]CHANGES [/p]
- [p]Brand new Intro Screen![/p][p]
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- [p]Major Bugfixes - Of all kinds really (list would be too long to include here), most of them visual/non-game-breaking, but a few rare crashes were fixed nonetheless (especially regarding the multithreading)... All known memory leaks are now gone as well.[/p]
- [p]Text Improvements - Tons of rewrites, trimming, and more... Mostly to dialogue, but also to a few UI components.[/p]
- [p]Improvements to the Latest Features - Guide, Unit Modifiers, and much much more. They're now officially 100% finished![/p]
- [p]Art Reworks - Shields (small and big variants now), Stat Icons, UI art improvements, etc.[/p]
- [p]New SFX - To the Corruptor Enemy, Crimson Moon, Ascension Core/mechanic, and Capture mechanic.[/p]
- [p]Pause Info Improvements (and fixes) - New info conveyed on pause menu (based on user feedback): Waves until Airdrops. Plus major reworks/fixes to other existing counters (which has also lead me to rework day/night cycle in-game logic for certain quite specific interactions).[/p]
- [p]Optimizations - To Saving, Multithreading, visuals, ...[/p]
- [p]Major AI Improvements - To Territorial Units (mostly Apex Enemies, but exclusive to them)... They're a lot more efficient at wandering around while hunting for Units now.[/p]
- [p]Countless UX & Balance Improvements![/p]