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  3. DEV ROADMAP & PLANS

DEV ROADMAP & PLANS

While I'm working on the very final touches for the upcoming major (technically even bigger than the OPPORTUNITY UPDATE) update, I decided to share a few details about the current roadmap I have in mind up until the game's full release:

[h2]DEVELOPMENT ROADMAP:[/h2]
  • 0.7 - THE EXPOSITION UPDATE: New robust Dialogue system, Tutorial Dialogue (introduction and notes about every mechanic/feature), and plenty of lore-friendly and world-building dialogue to make the universe of Endless Tactics to feel more alive and full of personality. Also including a metric ton of new QOL, with improvements to previous additions in that same regard, and plenty of new non-intrusive indicators to make you feel in full control of the battlefield (the Grid "X-Ray" being the highlight in that area). An insane amount of fixes, optimizations, visual improvements, new Art assets, and new Missions to accompany it all, as always.
  • 0.8 - THE UNDERGROUND ARTIFACTS UPDATE (placeholder name): New Artifacts mechanic - find new game-changing buried Artifacts at every few turns. Artifacts will contain mysterious effect that endlessly stack for the whole Operation! Choose between hoarding or discarding them, and make the craziest builds you can imagine. Artifacts are going to be an unlockable and toggleable modifier for ALL Operations. Also featuring plenty more of QOL, new Dialogue, and Missions to integrate it into the game's progression.
  • 0.9 - THE ORBITAL ANOMALIES UPDATE: Randomized Planetary modifiers (after unlocking all Operations) - The final spice to shake up the endgame, along with Artifacts. Planets will be randomly affected by all types of modifiers, varying after each Operation you complete - modifiers such as "Bad Weather" (more frequent Weather Events), "Explosive Enemies", and many many more! Bonus rewards included for those who are willing to face such harsh conditions.
  • 1.0 - LAUNCH: Extensive Q&A'ing, better UI, fixes, QOL, polishing, (likely) support to more languages, and much more!


This should be all. Although, worth noting is that, given the launch goes minimally well, my intention is to keep updating and supporting the game for quite a while, with many plans for post launch content Updates in mind already - most of which will be relatively easy to incorporate into the current systems, thankfully! Keep an eye out for the upcoming Update, as I should be able to release it very very soon :)

- the_procrastinator

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