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Endless Tactics News

PATCH NOTES - 0.5.6

Changes:

  • Major rework to Damage & Icon Popups (queue-spawning)
  • Several minor fixes
  • Fix to small memory leak
  • Minor optimizations
  • Minor improvements to UI

PATCH NOTES - 0.5.5

Changes:

  • Major UI Overhaul
  • General fixes
  • Visual improvements
  • Several new (mostly UI) assets implemented
  • Minor balancement changes
  • Readability improvements

PATCH NOTES - 0.5.2

Changes:

  • Several bug fixes
  • Minor balancement changes
  • Text corrections
  • New Overworld Missions
  • Expandable Bounty Mission Slots
  • Minor visual improvements

UPDATE - The Missions Update

As the (not very creative) name says, Missions are finally 100% complete!

Overworld Missions (Unlocks, Achievements - to be integrated to Steam, secrets, and big rewards) and Operation Missions - Primaries and Bounties (randomized missions with bonus rewards).

Needless to say, now that the system for both is wrapped up, a lot more will follow, especially Bounties. This is a very big step to get the Beginner UX to be a lot more cohesive and generally intuitive, which was one of the main current issues with the pre-alpha build. The last remaining piece for it will be the dialogues system, along with much needed tutorial-esque (lore-friendly) prompts to get you familiarized with all of the gameplay mechanics!

However, before then, a much needed gameplay feature - based on playtesters feedback - will be implemented... so stay tuned for that as well.


Changes:

  • Overworld Missions
  • Operation Primary Missions (temporarily deactivated, until certain unlockable features are in place)
  • Operation Bounties
  • Missions Summary
  • Major UI fixes and improvements
  • Operation Missions Tab (M to toggle)
  • General QOL improvements


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PATCH NOTES - 0.4.7 (Overworld Missions)

Changes:

  • Brand new Overworld Missions System (and Missions Board)!
  • Implemented the first few "Tutorial" Overworld Missions, to gradually introduce the player
    to the game's features and mechanics
  • Tons of UI Improvements
  • General fixes.


Dev Notes: 90% of the recent work has done into designing the actual (fairly robust may I say) Missions System, both for Overworld and per-Operations Mission. Expect them to come pretty soon as well! Both Primary and randomized/procedural Secondary Missions for bonus rewards.