Day 1 update has been pushed

Everyone's enthusiasm has given us a great surprise. At the same time, the demo version inevitably has many issues that need to be fixed and followed up on. However, our production team consists of only 3 members, and we have limited manpower, so we hope everyone can patiently wait for the issues to be resolved. Thank you very much!
Update Content:
【Technical Issues】
Fixed some error issues
Fixed the issue of not being able to use win+G to bring up the Game Bar in full-screen mode
Fixed display adaptation issues for screens of various aspect ratios
Fixed the issue where refresh rate affects game speed under vertical synchronization
Fixed error issues on SteamDeck
【Experience Issues】
Fixed the issue of dealing damage to invincible or hidden targets while in a Rampage state
Added a short cooldown time after the barrier is broken to prevent rapid release of spell cards
Added energy items in the tutorial stage's Frenzy state to prevent progress from being disrupted
Fixed the issue of energy not returning to the initial state after the tutorial stage
Added invincibility time for companions after the protective barrier is broken
Increased the difficulty of entering Rampage state and slightly enhanced Sanae's overall firepower
【Localization Issues】
Fixed the issue of traditional Chinese appearing in simplified Chinese dialogues
Fixed some misuse issues in Japanese