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Conjurers News

It's Publishing Time!

[p]A lot has changed since my last announcement![/p][p]Steam Deck verified, PVP Multiplayer ready for launch day, and I've partnered with indie.io![/p][p][/p][h2]Introduction[/h2][p]If you are new to Conjurers, let me introduce you. It is classic turn-based tactics; except, you control a deck of cards! 150 cards plus unlimited battle maps equals infinite unique battles![/p][p]In between battles, modify your Deck and level up your Creatures. There is a lot of depth to the game and I could write out an encyclopedia, but you might as well just try the demo*![/p][p]*Currently working on a more complete user-friendly tutorial for the demo and would appreciate any feedback! Steam Community ; Discord[/p][h2][dynamiclink][/dynamiclink][/h2][h2]indie.io[/h2][p]As a solo developer, I need help to create a good product. There are simply too many things to keep track of! indie.io has a lot of experience in game dev and publishing. They've given me good advice and take their responsibilities seriously. Playtests, QA, marketing, a large network and player base, indie.io is helping improve Conjurers, for sure![/p][p]Lots of indie games here: indie.io Steam Publisher Page![/p][p][/p][h2]Future[/h2][p]This month: a new, full, walk-through tutorial![/p][p]Following months: the final boss battle![/p][p]Wishlist! Follow! Discord! Conjurers is coming soon![/p]

Map Editor

[p]I've added a map editor which will be for multiplayer maps (and maybe single player).[/p][p]I'm still estimating how long it will take to implement a multiplayer system.[/p][p][/p]

Game update

Tutorial has been shortened with some info pushed until relevant:


Now you can Recall creatures from cards!


Small changes: Level up cost scaled; Colossus Def to 30.
Stopped Computer opponent from using ranged-2 attacks past a target that was range-1
Rare bugs: if you had full moon and revealed map object at the same time
修复了我发现的所有翻译错误。