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Demo is Live! Hotfix Deployed

Master of Command Demo Is Live: The Prussian Prologue (Steam Next Fest)
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Don’t forget to wishlist Master of Command on Steam as your support makes all the difference!

Hello Commanders! We’re thrilled to announce that our playable demo, The Prussian Prologue, is now live for Steam Next Fest and will only be available until the 20th of October.

This demo introduces the campaign experience and lets you get hands-on with core systems ahead of launch.

[/p][hr][/hr][h2]What to Expect[/h2]
  • [p]The complete first act of the campaign, leading Prussia through Europe to eliminate the enemy headquarters. [/p]
  • [p]A deep and customizable army equipped with every tactical equipment you would expect during the seven years war. [/p]
  • [p]Prepare for seasonal shifts as your army battles five nations, from summer heat to winter snow.[/p]
[hr][/hr][h2]Keep the Conversation Going[/h2][p] Got feedback, questions, or a great battle story to share? [/p]
  • [p]Join our Discord to communicate with other fans of Master of Command, to share strategies, tactics, builds, and images.[/p]
  • [p]If you want to help us most directly, please wishlist Master of Command on Steam, it seriously helps with visibility and momentum [/p]
[hr][/hr][h2]Hotfix Live![/h2][p]For those of you who discovered that we shadow-dropped the demo yesterday, we got a hotfix deployed today which fixes many issues users were reporting.[/p][p]CAMPAIGN CHANGES[/p][p]- Since the rare officer traits were previously broken and now are finally fixed, we’re seeing them appear way too often. So I balanced the weights so that you aren’t getting the best traits in the game so frequently (like fire by rank).[/p][p]- Veterancy gain from “exchange” slightly brought down since we had buffed the experience gain rate already for low-tier units; it's now a bit too powerful.[/p][p]- Recruit experience gain multiplier has been brought down slightly from 3x faster to 2.5x[/p][p]- Enemy armies run away from you a little less often.[/p][p]- Reduced the commonality of the AI using howitzers and licornes in Act 1, you will also find them less frequently in shops too.[/p][p]- Decreased the cost of the jaeger rifle by just -50 so it’s 250 now instead of 300. You probably won’t see this weapon at all if you’re only playing Act 1 either way.[/p][p][/p][p]UNIT CHANGES[/p][p]- Reduced France’s light cavalry morale by just -5 which now equals that of most other nations (their melee/charge is still quite high though). Because France is more known for their heavy cavalry so I didn’t want their hussars beating the dedicated Hungarian ones for example.[/p][p]- Prussian fusilier accuracy dropped by -5 to now be equal to the Musketeer, it was a mistake for them to have greater accuracy. Fusiliers are still worse in ranged combat because they only have 1,200 men compared to the 1,400 of the musketeer.[/p][p]- In an older patch I had buffed all heavy infantry by +5 morale. I realize that’s a mistake because they just seem to be too powerful now and far better than taking drilled units. So now I undid that change. They are still, however, +10 morale over their drilled infantry counterparts (instead of +15)[/p][p]- I also reduced heavy cavalry morale by just -5 because some were reaching up to 75 as a base amount which seems absurd. Dragoons’ morale has not been altered.[/p][p]- I swapped grenadiers’ proficiencies around. They now have slightly worse accuracy but the same reload as a veteran musketeer. Previously it was that they had slightly worse reload but the same accuracy. I think it makes sense that grenadiers can still reload quickly but they are less focused when firing compared to their musketeer counterparts. In a future patch I may consider buffing the veteran musketeer units to make them a more attractive option, perhaps they should have even better accuracy than they do now.[/p][p]
VISUAL CHANGES[/p][p]- 21:9 Resolution monitor fixed! The tutorial is going to look a little glitchy but give us a couple days to get that resolved.[/p][p]- Spelling fixed on Recently Looted[/p][p]- Shepherd spelling fixes[/p][p]- Replenishment spelling fix[/p][p]- Brought back Q/E rotation and now you can rotate 2x more than you were able to previously.[/p][p]- Increased the amount of C/V rotation you can do, you can now nearly go top-down if you hold V long enough.[/p][p]- Made the scroll to zoom speed in battle slightly faster[/p][p]- Increased the amount you can zoom out in battles[/p][p]- Added a brand new “Free Camera” mode which lets you really zoom out and in far and rotate much further, you can even play the game in top-down using the free camera mode. There are some visual glitches if free camera is enabled, so you can keep it disabled if you don’t want to see visual bugs.[/p][p]- Made it so if the game detects you’re on medium graphics it automatically lowers the shadow quality since that’s the source of a lot of lag[/p][p]- For the time being I’ve made fog turned off for all graphics presets, but you can re-enable manually if you’d like. A lot of people get performance drops because of fog and it doesn’t add much to the visuals so I don’t find it necessary to keep on for now.[/p][p]
COMPOSITION CHANGES[/p][p]- Since I removed France’s starting diamond pendant for the Lower Rhine, I gave them +50 starting thalers to balance it out. For those playing the demo you won't really notice this since you will only have access to Prussia.[/p][p][/p][p]TUTORIAL[/p][p]- Adjusted any encounters that spawned field armies to now say “Large enemy field army” so the player knows that this choice is dangerous.[/p][p]- Added a new tooltip that appears when the player spots their first patrol which helps explain that the patrols are meant to be taken on early and frequently to build up loot.[/p][p]- Edited the intro tutorial when entering a region to encourage the player to take the starting depot and immediately engage patrols and search for encounters to earn money efficiently.[/p][p]
Thank you for trying the demo and for all your support. See you on the battlefield!

— The Master of Command Team[/p]