Master of Command: Roadmap Nov-Jan
[p]
[/p][p]We’re excited to share our next three updates for Master of Command. As always, scope and timing may shift as we iterate based on your feedback.[/p][hr][/hr][h2]“Engineering Corps” Update — November 2025[/h2][p]Gold[/p]
[/p][p]That said, what is listed in gold is going to be our primary focus and the silver tasks are more in the background.[/p][p][/p]
- [p]Steam Workshop support and modding tools, including the ability to create new nations[/p]
- [p]Reworked difficulty/modifier screen[/p]
- [p]New battle maps[/p]
- [p]Improved game pacing (earlier patrol tuning; adjusted reinforcement-HQ timing in Act III to create a proper resupply window)[/p]
- [p]Further refinements to artillery balancing[/p]
- [p]Better melee responsiveness[/p]
- [p]Inventory sorting improvements[/p]
- [p]Ongoing balance passes, bug fixes, and quality-of-life updates[/p]
- [p]Free DLC: “Reichsarmee” (Holy Roman Empire) — adds 3 new armies and 38 new units[/p]
- [p]Unit tree reworks + 4 new units added to each nation[/p]
- [p]Infinite Campaign mode[/p]
- [p]New battle maps[/p]
- [p]Improved AI behaviors[/p]
- [p]New items and weapons[/p]
- [p]New officer traits and doctrines[/p]
- [p]More generic emblems for flag customization[/p]
- [p]Animation improvements[/p]
- [p]Ongoing balance, bug fixes, and quality-of-life[/p]
- [p]AI personality system with improved behaviors[/p]
- [p]Unit Hall of Fame: expanded stats for units, officers, and playthrough records[/p]
- [p]New battle maps[/p]
- [p]New items, officer traits, and doctrines[/p]
- [p]More campaign encounters[/p]
- [p]Additional generic emblems for flag customization[/p]
- [p]Ongoing balance, bug fixes, and quality-of-life[/p]
[/p][p]That said, what is listed in gold is going to be our primary focus and the silver tasks are more in the background.[/p][p][/p]