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Master Of Command: Prussian Glory Announcement!

Hi, We are the development team for Armchair History Interactive. If you haven’t seen it already, we released our first trailer for Master of Command: Prussian Glory.

[previewyoutube][/previewyoutube]
Master of Command will be a single-player game that pairs historical strategy with the rogue-like genre. Set in the 18th century during the Seven Years’ War, you start the game by selecting one of three factions, Prussia, Russia, and Austria. Battling across Europe against overwhelming forces surrounding you from all directions, earning victories from each battle through your own tactics and experience gained from your regiments and officers. For those unfamiliar, roguelike games are those that primarily fulfill two requirements: permanent death, and random map generation. But we’ll get to that in a bit.



Everyone’s Seven Years’ War experience is going to play out differently every time. In one playthrough, fighting may be concentrated in the north around Pomerania, but in another, it’s around Silesia and Saxony, all depending on the strategy of the enemy forces. Where should you march your army? A difficult choice as you must select between the risk of difficult terrain and trained enemies to gain precious rewards and advantage to stop the invading forces. Unlike other games in the historical strategy genre, this means just like Frederick, you must constantly adapt against your evolving enemy as well as the hardships of the brutal terrain.



When you move your troops into a region, your mission is to reach the enemy encampment and face them in a large climactic battle, which is ultimately how you secure a region- like painting the map in a historical strategy game or beating a boss in a roguelike. But the enemy’s camp that you’re after grows the longer you spend campaigning in the region. If you move too fast to reach them, you'll face the enemy unprepared; but too slow, and they'll grow too strong. In preparation for this fight, you'll be doing things like aiding locals through unique encounters, conscripting troops at local villages or towns, and even confronting small enemy forces to gain veterancy and loot, all while advancing towards the enemy's camp. And the terrain on this map isn’t just decoration, you can leverage the terrain to gain advantages, just as strategic masters like Hannibal Barca or Gustavus Adolphus did; by choosing to navigate through challenging terrain, like using mountain passes to obscure your movements, you slow the rate at which the enemy’s camp is reinforced, as they’ve lost track of your army.



This strategy, while effective, comes with its own set of challenges, including the increased consumption of supplies and high attrition rates on your troops. Visiting nearby villages for winter coats and extra provisions might be the prudent course of action to prepare for such a demanding campaign. Once you find yourself thrust into combat, whether it’s the enemy’s camp, or a group of enemy troops along the way, you’ll be sent into a pitched battle. Our battle system operates fully in real-time, requiring you to vigilantly monitor your troops’ morale, ammunition, and effectiveness.



After securing your first region, how do you win a game of Master of Command? Well, once you’ve taken enough regions, which get increasingly difficult over time, a final assault is launched around your capital, and this will be the hardest battle to fight. We’ve spent a lot of time refining our core gameplay loop, and despite the smaller region we’re covering, I really think you’ll find our game to be a unique experience every time you play.

The best way to support us is by wishlisting here on Steam and becoming a member of our Patreon. Patreon will get you access to the game a week before we release it. Thanks for your support, and I’ll see you next time.

Wishlist: https://store.steampowered.com/app/2878450/Master_of_Command_Prussian_Glory/
PLAY EARLY on Patreon: https://www.patreon.com/armchairhistorian
LEARN MORE Development Diary: https://youtu.be/Qo9XpRRo_s8
JOIN COMMUNITY on Discord: https://discord.gg/SDxBahCGG8