1. KILL THE WITCH
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  3. Early Access v1.2c Update

Early Access v1.2c Update

[p][/p][p]Summary[/p]
  • [p]Improved control-related difficulty[/p]
  • [p]Fine-tuned pattern intensity for each difficulty[/p]
  • [p]Refined unintuitive elements beyond the original design intent, and more[/p]
[hr][/hr][p][/p][p]Hello!
We’re the SnakeEagle team.[/p][p]We carefully review all of your reviews, feedback, and videos, and continuously reflect them in our updates.[/p][p]With the 1.2 update, we have maintained the original direction of the game while significantly refining areas that may have felt rough beyond our intended design.[/p][p]Looking at achievement data, the clear rate for “Stage 1 – Yozoh” is close to 60%, whereas only 13.4% of players have cleared “Nana,” even on Easy difficulty.
We would truly appreciate it if you could give it another try in the current version.[/p][p]We do want to offer a challenge—but not one that feels frustrating for the wrong reasons.
Our goal is to create a difficulty that is fair, rewarding, and ultimately worth overcoming.[/p][p]Every piece of feedback genuinely means a lot to us.
If you have the chance to try the new version, we would be grateful to hear your thoughts, and we will continue striving to make the game even better.[/p][p][/p][hr][/hr][p]*Please note that the patch notes may contain spoilers.[/p][h2]
Player[/h2]
  • [p](1.1a) Added input buffering to Attack, Jump, and Roll, significantly improving overall responsiveness.
    (For Attack and Roll, identical inputs are prevented from being immediately buffered for a very short duration, preserving the original design direction while improving responsiveness.)[/p]
  • [p](1.1a) Added input buffering to Upward Input and adjusted the controller logic for upward input, greatly improving control responsiveness.[/p]
  • [p](1.1a) Fixed a bug where attempting to jump again immediately after landing would result in an unusually low jump.[/p][p][/p]
[h2]All Stages[/h2]
  • [p]Enemies (bugs) no longer deal contact damage to the player while they are in a hit state.[/p]
  • [p]Healing Hearts now automatically disappear 45 seconds after spawning.
    (The timer does not run during dialogue scenes.)[/p]
  • [p]Improved the UI presentation for maximum HP increases granted by the Witch’s Found Object.[/p][p][/p]
[h2]Stage 1[/h2]
  • [p]Adjusted Yozoh’s Iron Ball so that it no longer bounces back immediately for a brief moment after being hit.[/p]
  • [p]Added a tutorial prompt on Easy difficulty that guides players toward the Witch’s Found Object.[/p][p][/p]
[h2]Stage 2[/h2]
  • [p]Added a sound effect when the player recovers HP by consuming a Mad Heart.[/p]
  • [p]Reduced knockback from attacks by Small Bugs.[/p]
  • [p]Eased difficulty in certain sections on Easy and Normal.[/p]
  • [p]Angel Bugs will no longer start firing arrows while off-screen.
    (However, arrows already fired on-screen will continue even if the enemy leaves the screen.)[/p]
  • [p]Angel Bugs now actively return to the screen if they move off-screen.[/p]
  • [p]Adjusted the hitbox of all Lightning attacks in the boss fight to be more intuitive.[/p]
  • [p]Adjusted the hitbox of Residual Lightning in the boss fight to be more intuitive.[/p]
  • [p]Rebalanced certain Phase 2 boss patterns by difficulty.
    (In particular, patterns that require waiting for timing have been eased on Normal.)[/p]
  • [p]Adjusted the cooldown of periodically falling Lightning in Phase 2 by difficulty.[/p]
  • [p]Adjusted the AI behavior of Mutated Angel Bugs in Phase 3.[/p]
  • [p]Adjusted the drop rate of Healing Hearts from Mutated Angel Bugs in Phase 3 by difficulty.[/p][p][/p]
[h2]Other[/h2]
  • [p]Various optimizations implemented to improve performance stability[/p]
  • [p]Improved certain Japanese text expressions[/p]
  • [p]Fixed various minor bugs[/p]
[hr][/hr][p]1.2a Update (02/27)[/p][h2]Stage 1[/h2]
  • [p]Added the guiding sign that leads to the “Witch’s Object” in Normal difficulty as well.[/p]
[h2]Stage 2[/h2]
  • [p]Adjusted an issue where the “Angel Bug” would stop firing arrows at a certain distance instead of continuing its attack.[/p]
  • [p]Adjusted the drop rate of the Angel Bug’s “Recovery Heart” on Easy and Normal difficulties.[/p]
  • [p]Reduced the HP of the boss “Nana” on Normal difficulty only.[/p]
[hr][/hr][p]Update 1.2b (03/04)[/p][h2]Stage 2[/h2]
  • [p]Additional adjustment to the Heart drop rate in Nana Phase 1 (Normal difficulty only)[/p]
  • [p]Reduced the retrieval delay of Pink Heart Darts in Nana Phases 1 and 3 (Easy and Normal difficulties only)[/p]
[h2]Other[/h2]
  • [p]Mitigated a key mapping issue that could occur when multiple gamepads were connected[/p]
  • [p]Fixed an issue where tutorial icons were displayed incorrectly if the gamepad was changed during a stage[/p]
  • [p]Mitigated an issue where some keyboard special characters were not displayed correctly on screen[/p]
[hr][/hr][p]1.2c Update (03/07)[/p][p]We are currently preparing the 1.3 update, but since development and testing are taking some time, we are releasing the completed parts first as a preliminary update.
Thank you for your understanding.[/p][p][/p][h2]Player[/h2]
  • [p]Added a visual effect when the player recovers health.[/p]
[h2]Stage 2[/h2]
  • [p]Added a visual effect when Nana recovers health through a “Fake Heart.”[/p]
  • [p]Fixed a bug in Phase 3 (Easy difficulty) where a Blue Heart Dart would still spawn when destroying the final Pink Heart Dart.[/p]
[p][/p][hr][/hr][p]*If the update has been applied correctly, you will see “v1.2c” displayed in the bottom-right corner of the title screen. If not, please fully exit Steam and relaunch it.[/p][p]Feedback is always welcome![/p]