Updated Demo v0.5.3 !

Summary
- Preventing directional changes during jump attacks
- Adjusting the Details
Hello !
This is SnakeEagle, making games :)
This patch was designed to incorporate as much of the feedback we received from Next Fest as possible.
As always, thank you for your support,
and we look forward to hearing from you in the future!
Players
- Added sfx when the transformation gauge is full
- Prevented direction change during jump attacks
- Slightly increased attack speed of upper attack & jump attack in normal state
- Slightly increased normal attack range in normal state
- Significantly increased normal attack range in transformed state
- Changed attacks to knock back enemies slightly less
Bosses
- Prevented unintentional flips by blocking input for 0.5 seconds when entering dialog cutscenes
Stages
- Changed the reaction time of the “jump pad” to be faster
Other
- Some fine detail adjustments
Bugs
- Fixed some Chinese font application errors
*If you have updated successfully, you should see v0.5.3 in the bottom right corner of the main screen.
If you don't see it, please uninstall and reinstall the game.
Feedback is always welcome !
Thank you as always :)
11/05 0.5.3a Patch
- Fixed range error for normal attacks in normal state