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KILL THE WITCH News

2025.05 DevLog



Hello there!
As watermelons start to taste sweeter and mosquitoes begin to show up,
the end of May brings both humid warmth and the occasional refreshing chill.
(At least here in Korea, where I live.)

I recently took out my fan and wiped off the dust.
How are your preparations for summer coming along?

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*This post includes information about Stage 2, which is currently in development.
**While I’ve done my best to avoid spoilers, please refrain from reading further if you wish to experience it all firsthand.


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“Is it eroticism or is it pornography?”
“Is it art or is it obscenity?”
These are long-standing, perhaps now overused, debates.

And yet, they are far from concluded.
They remain unresolved questions—questions that will likely never disappear.

Should sexually explicit material be unconditionally condemned?
Sexuality is a natural, inescapable part of human nature.
It is intimately tied to life and to vitality.
So no, not necessarily.

Then should sexual content be unconditionally affirmed?
That too demands caution.
There undeniably exist works of expression that amount to nothing more
than the discharge of distorted desires—
creations steeped in hatred, or driven by vengeance.

The ethical boundaries of expression are not fixed truths,
but shifting lines drawn and redrawn by the context of the times.
Even so-called “extreme expressions” may, in the hands of intent and awareness,
transform into genuine works of art.

To one person, even the most vulgar piece may serve
as fertile ground for a new and intriguing creative endeavor.
But if there were no such thing as taboo in our society at all,
then paradoxically, every attempt to challenge or transgress a boundary
would lose its very reason for being.

Perhaps this is the tragedy—and the beauty—
of a world where black and white can never be cleanly separated.

As someone who creates games centered around “bishoujo” and “bishounen” characters,
these are questions I occasionally contemplate in solitude.

After all, isn’t the act of calling someone “pretty” or “handsome”
already entangled—however subtly—with a judgment of sexual attractiveness?

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I’ve gone on for quite a while, haven’t I?
All of this was, in the end, a long-winded excuse for why I wanted to include something “sexual” in Stage 2.

Of course, that doesn’t mean KILL THE WITCH is turning into an adults-only game.
Nor is “sensual expression” the central theme of Stage 2.

Still, I wanted to walk that dangerous tightrope—
to balance on the edge of a subject often seen as taboo.

Because, simply put, that’s what makes it more fun!

And from that impulse, the concept of Stage 2’s boss character,
Miss Nana, was born—
a character who hones what she’s been given,
and wields it with fierce intention.

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*Please note that all images and footage below are from a work still in development.



Just as the boss of Stage 1, “Yozoh,” takes his name from the protagonist of Osamu Dazai’s novel No Longer Human—
the boss of Stage 2, “Nana,” also borrows her name from literature:
Émile Zola’s Nana.

In KILL THE WITCH, Nana is a terrifying witch who will stop at nothing to achieve her goals.
She has resolved to make use of whatever power she possesses,
and so she wields her greatest “weapon” without hesitation.

Whether it's right or wrong? That’s of no concern to her whatsoever.

Even if bugs fall helplessly in love with her,
even if they flail and squander everything they have—
that’s not her problem.

It’s not like she ever forced them to, is it?

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After her battle with “Yozoh,” Yonah continues pushing forward—
until she enters an industrial zone filled with clanking, mechanical noise.



This “creepily adorable” love factory is the setting for Stage 2.
You’ll find digital billboards featuring Nana scattered throughout the plant,
and the stage is being built with various symbols and parodies in mind!



Of course, even if you don’t catch every symbol or reference,
the context will still be clear enough to enjoy without confusion.

Video Link
KILL THE WITCH - Stage 2 First Look (Work in Progress)
[previewyoutube]https://youtu.be/vHYHkOAkKYQ?si=W_5U5UVLyAyUdGsG[/previewyoutube]

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Today’s update focused mainly on the stage itself.
In June, I’ll be sharing a glimpse of the boss battle!

As always, thank you so much :)

Updated Demo v0.5.5c !



Hello!
This is the SnakeEagle team that makes game!

Today we've improved the tutorial section,
improved visibility in some font settings, and fixed some bugs.

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Stages
- Improved some tutorial sections

Other
- Added outlines to some fonts to make them easier to distinguish from the background
- Made the background color slightly more transparent in the “Skip” UI during dialog scenes

Bugs
- Fixed a bug where the 'flying bug' monster could be obscured by some walls
- Fixed a bug where the font settings were incorrect in some scenes
- Fixed a bug where changing the language setting while some characters were already printed would not change them.

*If you've updated correctly, you should see v0.5.5c in the bottom right corner of the main screen.
If you don't see it, please uninstall and reinstall the game.

Feedback is always welcome !
Thanks as always :)

Updated Demo v0.5.5b !



Hi!
This is the SnakeEagle team that makes the game!

Today we're back with bug fixes and some improvements :>

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Stages
- Increased enemy hit range when 'bugs' fly to 'home run'.

Other
- Added UI for displaying the number of 'Lives' in the options window during the game.

Bug
- Fixed excessive volume when sound effects were played overlapping.

*If you've updated correctly, you should see v0.5.5b in the bottom right corner of the main screen.
If you don't see it, please uninstall and reinstall the game.

Feedback is always welcome!
Thanks as always :)

Updated Demo v0.5.5a !



Hello!
This is the SnakeEagle team making the game!

We've released a small update to fix bugs and improve control in certain situations.
Our crowdfunding is also going well and we're currently at 861%.

We hope you'll support us for the rest of the way.
Thank you!!!

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Player
-Improved control when stepping on the jump pad while rolling

Bugs
-Fixed a bug where moving around the stage would force the resolution setting to change

*If you have updated correctly, you should see v0.5.5a in the bottom right corner of the main screen.
If you don't see it, please delete the game and reinstall.

Feedback is always welcome !
Thank you as always :)