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KILL THE WITCH News

2025.08 DevLog

[p][/p][p][/p][p]Hello!!
[/p][p]August is already over, and summer is nearly gone.
I’m here to share the August development log![/p][hr][/hr][p]Feel free to leave any questions at any time! [/p][p]
*This update includes details about Stage 2, currently in development.

**I’ve tried to avoid spoilers as much as possible,
but if you’d like to preserve the full experience, please refrain from reading further.[/p][hr][/hr][p]\[Witch’s Objet -Nana’s Case-][/p][p]This is shaping up to be the most harrowing part of the game.
We’re working on “The Witch’s Objet.”[/p][p]
I’ve written and erased these words countless times—
and even now, I’m still agonizing over how to finalize its content and direction.[/p][p]
It’s a part that wears down not only the creator,
but also the players—
and even the characters within the game itself.[/p][p]But it is precisely this part—
utterly broken and grotesquely twisted—
that stands as the very reason I’m making this game,[/p][p]
and the reason KILL THE WITCH might carve itself a little deeper into your memory.
Above all, it’s what makes Yonah’s swing of her baseball bat truly justified.[/p][p][/p][hr][/hr][p]\[Video][/p][p]We’ve been paying special attention to the sound and direction in this part.
[/p][previewyoutube][/previewyoutube][p][dynamiclink][/dynamiclink][/p][hr][/hr][p]\[Demo 0.6 Update in Preparation][/p]
  • [p]Made Easy mode easier[/p]
  • [p]Fixed various bugs and logic errors[/p]
  • [p]Improved key-mapping features[/p]
[p]Currently in preparation!
The update is planned for September.[/p][p][/p][hr][/hr][p] [/p][p]Summer is already beginning to fade away.
Wishing you good health as always, and I’ll see you again with the September dev log.[/p][p] [/p][p]Thank you, as always :3[/p][p][/p]

2025.07 DevLog

[p][/p][p][/p][p]Hello!![/p][p]It’s the sweltering end of July!
(*At least here in Korea, where I live.)

I hope everyone’s taking good care of themselves and staying healthy in this heat![/p][p]
Please be careful not to get heatstroke—or catch a cold from the air conditioning!
[/p][hr][/hr][p]
If you have any questions, feel free to ask anytime!
[/p][p]*This includes some information about Stage 2 currently in development.
**I’ve tried to avoid major spoilers,
but if you’d prefer a completely fresh experience, you may want to skip this part.[/p][p][/p][hr][/hr][p]

One thing I always wrestle with when writing dev logs is spoilers.
[/p][p]For now, even the parts I can share tend to include some spoiler-related content.
So instead, I’ll be sharing only images and videos—
just enough to spark your imagination without giving too much away.

[/p][p]KILL THE WITCH - 202507 DevLog[/p][previewyoutube][/previewyoutube][p][dynamiclink][/dynamiclink][/p][hr][/hr][p] [/p][p]We’re planning to add features like “more standard control presets” and “improvements to Easy mode.”
A demo update will likely be coming sometime in August or September![/p][p] [/p][p]Thank you as always.
Stay cool in this heat, and have a wonderful day![/p][p][/p]

Updated Demo v0.5.6 !

[p][/p][p]It’s already July![/p][p]The main focus of this demo patch is translation improvements.
We believe it's noticeably better than before—but if you have any thoughts or suggestions, feel free to share them with us!

We’ve also responded to feedback regarding screen vibration by adding an option to turn it ON/OFF during "Home Run".[/p][p][/p][p]Other[/p]
  • [p]Added screen vibration ON/OFF option for “Home Run”.[/p]
[p]Bugs[/p]
  • [p]Fixed an occasional animation glitch that occurred during the player’s upward jump attack.[/p]
  • [p]Fixed a font rendering issue in Simplified and Traditional Chinese during Yozoh Phase 2.[/p]
  • [p]Fixed a bug where flying enemies appeared above the Game Over screen on certain maps.[/p]
[p]Localization[/p]
  • [p]Improved Japanese translation[/p]
  • [p]Improved English translation[/p]
  • [p]Improved Simplified Chinese translation[/p]
  • [p]Improved Traditional Chinese translation[/p]
[p]If you have any feedback on localization, don’t hesitate to reach out: [email protected][/p][p][/p][p]*If the update was successful, you should see v0.5.6 at the bottom-right of the title screen.[/p][p]If not, please uninstall and reinstall the game.[/p][p][/p][p]Feedback is always welcome—[/p][p]thank you so much![/p]

2025.06 DevLog

[p][/p][p][/p][p]Hello everyone!
[/p][p]It’s already July... I can’t believe June has come and gone.
Lately, I find myself wondering, “Has time ever flown by this quickly before?”—that’s how each day feels.[/p][p]
How was your June?[/p][p]
Today, I’d like to share our June Development Log,
along with a brief notice about delays in the development schedule.[/p][p][/p]
  • [p]June Development Log[/p]
[p]We made progress on background images,
added new regular enemies, and worked on parts of the boss's first phase.[/p][p]
Here are some screenshots and clips of our work in progress![/p][p]
*Thank you for your understanding that everything is still under development.[/p][p][/p][p]One of the most common pieces of feedback we received
about Stage 1 was that the stage sections felt a bit monotonous.[/p][p]
That’s understandable—Stage 1 serves as both a tutorial and an introduction to the world, and since the boss character Yozoh isn’t someone who really cares about aesthetics or appearances, there weren’t many areas (outside the underground section) that had a strong sense of personality or character.[/p][p]
With Stage 2, we’re trying something different.[/p][p]
This time, we’re focusing on making the stage feel distinctly like the domain of the boss character—a space that reflects their personality and presence much more strongly.[/p][p][/p][p]KILL THE WITCH - 202506 DevLog [/p][previewyoutube][/previewyoutube][p][dynamiclink][/dynamiclink]*You can find more details in the video above.[/p][p][/p]
  • [p]Notice: Development Schedule Delay[/p]
[p]After carefully reviewing our current progress, we’ve come to the conclusion that we won’t be able to deliver the game at a satisfying level of quality within July as originally planned.[/p][p]It’s with a heavy heart that we announce the following delays in our development schedule.[/p][p]We sincerely apologize for the change from the schedule we originally promised.[/p][p]
That said, please rest assured—this is not due to any setbacks in development!
In fact, as we’ve continued working, we’ve become more deeply immersed in the project’s themes and started aiming even higher.[/p][p]As a result, the scope has expanded significantly beyond our initial plans.[/p][p]
This includes:
A greater variety of regular enemies
More detailed backgrounds featuring character illustrations
Enhanced cutscenes, effects, and sound work[/p][p]
Of course, no matter the reason, we acknowledge that we've broken a promise—
and for that, we are truly sorry.[/p][p]
This delay is entirely in the interest of delivering a better, more complete version of KILL THE WITCH,
and we’d be incredibly grateful for your understanding and patience.

As someone who wants this game to exist in its best possible form—not just as a developer, but as one of its most eager believers—[/p][p]
I promise to keep pouring everything I have into this project until the very end.[/p][p]Thank you always for your support.[/p][p][/p]

10,000 Steam Wishlists Achieved!



A total of 10,000 people have added KILL THE WITCH to their Steam wishlist!
It's still just the beginning, but this means a lot to us.

We’ll keep pushing forward toward even greater goals.
Thank you so much for your continued support and interest!