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Hotfixes

Welcome to Barrage everybody!

First and foremost, a huge thank you to everyone who has bought the game and given us a chance — we truly appreciate it!

Also, big thanks to those who’ve sent in feedback or reported issues. Your input helps us make the game better!

Since launch, we've been working on hotfixes and we released a few "quick" builds already and as you’re reading this, another one is on the way!

There's still plenty to do, but here’s a quick rundown of the major fixes so far:

+ Fixed UI layout on screens with aspect ratio over 21:9
+ Fixed some shadows not being laid out in the background
+ Fixed a bug where sometimes (for sure when paying "penstock rights" to other players), the total amount of credits for an action would persist in the footer of the popup, causing problems down the line.
+ Fixed map building slot highlights staying on when switching to another action without closing the popup.
+ Fixed Germany special power icon getting stuck when used by an opponent
+ Fixed a bug where Viktor Fiesler ability was counted as active by the UI, letting the user close contracts that were actually unavailable, causing an error to appear.
+ Fixed a bug preventing the AI to use the Germany special power if triggered (they would skip it every times)
+ Fixed a bug where reloading a game would cause some "hidden" values to be shown in the log messages for Germany special power, free dams or free penstocks
+ Patent Office : fixed some highlights staying on after buying a tech tile
+ Main menu game details - replaced the thumbnail behind the name of the map with the intended one
+ Added missing characters to Chinese font
+ Replaced wrong icon of Gennaro Grasso in his popup with the correct one
+ Fixed a missing localisation in the production popup
+ Fixed wrong implementation for the game objective "Altitute with the least buildings built"
+ Fixed Undo not being interactable during the "end turn" phase

And heres a list of changes :
+ Increased size of all tooltip across the board with slightly bigger font size
+ Enabled hints on opponents incomes (when still locked) when playing against 1 opponent (big player board). The tooltip shown is the same as the one shown for the player; this is not great since includes irrelevant information. We'll work on a new version just for this scenario.
+ Changed the icons used for tech tiles powers in order to try and increase readability. The new icons have a black outline and/or a bit of shadow. This was the original solution we intended to use but discarded at the last moment due to problems with tweeking the anti-aliasing. We still have those problems so the solution still isn't ideal, we will work hard to come up with a better final result.
+ Changed the colour of the dim on the map when hovering, from gray to deep blue, to (hopefully) improve overall readability on the map.
+ Slightly changed layout of map name in the main menu game details
+ Tweeked a few steps in the tutorials
+ Slightly increased tech tiles size in the patents office for better readability

We took note of all your feedback and we still have things to fix and improve and we will.

In particular we will address all the UI glitches and errors caused by the undo functionality.
There will also be a change to address a misinterpretation of a game rule where if at the end of the round a player still had advanced tech tile that didn't require engineers to be used and could build something with those, it would be forced to use it as a mandatory action.
In those cases the action will be changed to be optional.

For those who asked, yes, we plan to add more challenging AIs.

Thanks again to everyone for your support and feedback—it really helps us keep improving the game.

Have a good weekend!

Cody