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Hotfixes #2

Good evening everybody!

First of all, let me thank you all again for sticking around! Your feedback and reports have been invaluable!
On Sunday we released a new build with a few hotfixes and changes, and with this post comes a new one! (v1.0 b.839)

Before listing the fixes and changes, a bit of bad news: the Barrage server is currently offline, due to a network outage in the server area. We will be online again as soon as possible. Sorry for the inconvenience.

Now, here are all the fixes done since the last post:

+ UNDO - fixed tech tiles getting undone outside the wheel
+ UNDO - fixed player company power indicator
+ UNDO - fixed water drop not getting removed after using fill dam tech tile
+ UNDO - fixed actions popup not disappearing during undo if open when undo button pressed
+ AI - fixed bug causing "CantPayEntryPrice" when trying to use the advanced tech tile "excavators==concrete mixers" plus they had Solomon PJ as an XOs and the structure they were trying to place was on a paid slot
+ AI - fixed bug causing "MoreFavourableActionAvailable" when, with Krylov, trying to clone a tech tile that required no engineers but ended up cloning a different one
+ AI - fixed bug causing "ZegermansinvalidPowerPlant" when forbidden Germany power plant was used to resolve the ability
+ fixed tech tiles being selectable and acquirable during opponents turns
+ fixed Octavious causing the popup size to stay increased if closed with the X button
+ fixed bug on Octavious where, if multiple penstocks-rights to pay were present, only one would get paid and animated
+ fixed production popup UI with Octavious when switch between different production complexes
+ fixed bug where sometimes contracts selection in the action popup footer could cause the game to get stuck
+ fixed a bug that would sometimes cause the footer of the actions popup to not open
+ fixed a bug in end-round score calculation when only two players were present, where one player would get 6 points and the other 0 instead of 4 and 4
+ added other missing Chinese characters
+ added missing Japanese characters
+ reworked multiplayer session handling to (hopefully) avoid invalid refresh token
+ fixed tutorial talking head going outside the screen in turn order step in 3:2 aspect
+ fixed contracts layout sometimes occupying only half the space at hand
+ fixed main menu getting stuck on Windows when deleting the last game present
+ fixed overly bright company power unlock animation for the "cream" player

Changes:

+ changed mandatory actions to be optional
+ changes some popups positions based on the ongoing situation
+ added tooltip for unlocked incomes even when playing a 2 players game (big players boards)
+ player board - removed production bonus icon, leaving only the value (the icon, with an explicative label, is still present in the tooltip)
+ log bar - increased decorative glass transparency, to increase readability
+ increased bonus tiles tooltip size and fonts
+ increased company details tooltip size and fonts
+ increased XOs details tooltip size and fonts
+ increased game objective details tooltip size and fonts
+ dedicated tooltip for opponents locked incomes when playing a 2 players game (big player boards)
+ reduced volume of rain loop during water phase

Thanks again to everyone for your support and feedback!
Until the next hotfix, have a good dam day!

Cheers,
Cody