The last of the hotfixes
Hello there!
Once again, I want to start by saying thank you to all of you for sticking around!! A huge shoutout to everyone who left us a positive review despite the initial bugs and issues—it really helps us out!
As you might have noticed, it has been almost a week since the last build. That's because all the "easy" bugs have been squashed, and now most of the remaining ones are much trickier to fix; which generally means that I have no reliable way to reproduce them and pin down the problem.
With that in mind, we’re shifting gears. The rapid hotfix phase is coming to an end, and moving forward, we’ll be slowing down the pace of builds to focus on new features and quality-of-life improvements - while, obviously, continuing to fix all the bugs you've kindly reported.
In particular in the upcoming weeks, I'll be focusing on:
- custom game mode for single-player (meaning you'll be able to choose the starting companies, contracts and XOs)
- removing all the "dumb" moves from the current AI, and start working on the next "Medium" AI
- various smaller quality of life improvements (like some sort of safeguard to prevent mistakenly confirming a production without selecting a contract to name one)
Now, here's what's been fixed in the new build ( v1.0 b.904 )
+ fixed bug on end-round scoring where 1 point each was given for out-of-the-podium draws
+ fixed actions popup footer not resizing when switching production complex ( this time without crashing Mahiri! )
+ fixed a bug where if able to build a penstock with Jill with concrete mixers but without having any excavator in the warehouse, clicking on the building slot on the map wouldn't open the relative build popup
+ fixed an issue where the company power icon in the third power plant slot on the player board, sometimes displayed the wrong one.
+ AI - fixed a bug causing "cantPayBuildingCost" when trying to build a penstock with the tech tile "excavators=concrete mixer" having Jill as XO
+ AI - fixed a bug causing "NotEnoughEngineersOrEquivalentsAllocated" that could occur when resolving an optional action to build a power plant without engineers
And the changes:
+ Tooltip Mahiri - Added names of clonable XOs
+ Tooltip company power - added explicit label on the status of the power (locked/unlocked)
+ GameOver view - localised "WINNER" label and added different label in case of draws
+ GameOver view - added label to explain how the tie-break works (in case there was one)
+ GameOver view - in case of a draw, resolved with the produced energy rule, the produced energy for the involved players is shown
Thanks again to everyone for your support and feedback!
Until the next time, have a good dam day!
Cheers,
Cody
Once again, I want to start by saying thank you to all of you for sticking around!! A huge shoutout to everyone who left us a positive review despite the initial bugs and issues—it really helps us out!
As you might have noticed, it has been almost a week since the last build. That's because all the "easy" bugs have been squashed, and now most of the remaining ones are much trickier to fix; which generally means that I have no reliable way to reproduce them and pin down the problem.
With that in mind, we’re shifting gears. The rapid hotfix phase is coming to an end, and moving forward, we’ll be slowing down the pace of builds to focus on new features and quality-of-life improvements - while, obviously, continuing to fix all the bugs you've kindly reported.
In particular in the upcoming weeks, I'll be focusing on:
- custom game mode for single-player (meaning you'll be able to choose the starting companies, contracts and XOs)
- removing all the "dumb" moves from the current AI, and start working on the next "Medium" AI
- various smaller quality of life improvements (like some sort of safeguard to prevent mistakenly confirming a production without selecting a contract to name one)
Now, here's what's been fixed in the new build ( v1.0 b.904 )
+ fixed bug on end-round scoring where 1 point each was given for out-of-the-podium draws
+ fixed actions popup footer not resizing when switching production complex ( this time without crashing Mahiri! )
+ fixed a bug where if able to build a penstock with Jill with concrete mixers but without having any excavator in the warehouse, clicking on the building slot on the map wouldn't open the relative build popup
+ fixed an issue where the company power icon in the third power plant slot on the player board, sometimes displayed the wrong one.
+ AI - fixed a bug causing "cantPayBuildingCost" when trying to build a penstock with the tech tile "excavators=concrete mixer" having Jill as XO
+ AI - fixed a bug causing "NotEnoughEngineersOrEquivalentsAllocated" that could occur when resolving an optional action to build a power plant without engineers
And the changes:
+ Tooltip Mahiri - Added names of clonable XOs
+ Tooltip company power - added explicit label on the status of the power (locked/unlocked)
+ GameOver view - localised "WINNER" label and added different label in case of draws
+ GameOver view - added label to explain how the tie-break works (in case there was one)
+ GameOver view - in case of a draw, resolved with the produced energy rule, the produced energy for the involved players is shown
Thanks again to everyone for your support and feedback!
Until the next time, have a good dam day!
Cheers,
Cody