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The One Where We Fixed That Tedious Bug

Hello there!

Another post, another patch! Sooner than anticipated!

As the first step towards implementing a new medium AI, I started refining the existing easy AI. While this patch doesn’t improve its overall performance score-wise, it makes it play way more reasonable actions.
There are still some rough spots but, combined with a few fixes I was eager to put out there, you get yourself a pretty neat update.

Build v1.0 b.923 is on its way and with it, the following fixes:
- fixed a tedious bug where the game could get stuck after some animations on the energy track, mainly after receiving energy incomes at the beginning of the round
- fixed a bug that would cause, at the beginning of a new round, during the incomes resolution, the turn indicator lights to quickly cycle on and off for the players that were about to resolve incomes like machineries or placing water drops on the map
- tentative workaround (as in, I'm still working on a final fix) for expired token in lobby forcing the player to stay offline, when coming back from long single-player games
- AI - fixed a bug causing the error "BuildingSpent" when trying to place a free elevation from a contract while not having any more elevation to place

That's all for this small patch!
Until next time, have a good dam time!

Cheers,
Cody