1. Barrage
  2. News
  3. The One Where Medium AI Joins the Grid

The One Where Medium AI Joins the Grid

[p]Hello there![/p][p]I hope you had a great summer! Before we begin, a big thank you to all of you for sticking around, giving us feedback, and leaving kind reviews! It all helps! [/p][p]As you might have guessed, this post announces the release of a new AI in Barrage—the very originally named Medium AI! [/p][p]While it’s not strong enough to challenge experienced players, I think it’s a solid improvement over the current Easy AI. It’s not 100% finished yet—there are still a few things I need to tweak, some situations to address, and a few XOs to implement. At the moment, the AI won’t take advantage of Mahiri, Dr. Octavious, and Amir - its ability to use Wu Fang is also limited. [/p][p]Not to worry though—work on the AI will continue, albeit at a slower pace, as it’ll be developed alongside other things. [/p][p]A quick heads-up: the new AI is a bit slower than the current one, so in rare cases it might take up to 10/15 seconds to make a move. Anything beyond that could be a bug. [/p][p]As always, if you encounter any issues, feel free to reach out on the Steam forums or email us at "digital \[at] craniocreations \[dot] com".[/p][p]If you’d like to attach a specific game that’s causing problems, you can find the save files at: [/p]
  • [p]Users\\\\AppData\\LocalLow\\Cranio Creations\\Barrage on Windows [/p]
  • [p]~/Library/Application Support/Cranio Creations/Barrage on macOS [/p]
[p][/p][p]To round things out, here’s a quick rundown of what else is coming with this update—some bug squashing and a couple of quality-of-life improvements: [/p][h3]Bug Fixes [/h3][p]- AI_Easy – Fixed a bug causing the game to get stuck when the AI had to resolve an optional move, with the “Dam – No Engineers No Excavator” tech tile in the wheel and the “PowerPlant – No Engineers” tech tile available
- AI_Easy – Fixed a bug causing a “CantPayBuildCost” error when the AI tried to build something using the last private action (thus needing to pay the action fee) on a red map slot, while only having 3 credits
- Fixed machinery tokens getting stuck on an opponent’s player board when resolving a 2-machinery income on small boards
- Fixed national resolution animations appearing at the center of the screen instead of on the board of the opponent who closed it, when playing with 3 opponents. [/p][h3]Other Changes [/h3][p]- When building a structure, the selected map slot is no longer reset when changing the tech tile—provided the new tile is compatible with that slot
- Updated the toggle selection effect on the Machinery resolution popup (i.e., when choosing how to resolve machinery rewards). [/p][p][/p][p]That’s all for now! [/p][p]Just for this one, let me bid you farewell with a Barrage-related picture from my small vacation ( a real life level 1 dam in the mountains ). [/p][p][/p][p][/p][p][/p][p]Have a good dam weekend! [/p][p][/p][p]Cheers,
Cody [/p][p][/p]