The One With the SPIEL Distraction
Hello there!
Cody here, with another update to bring you up to speed on what's been going on lately.
As you might have noticed, despite my optimistic timetable, the DLC The Leeghwater Project isn't out yet. This is due to a couple of factors.
First off, let me tell you that the DLC is 95% complete. The main reason it's not out yet is that some of the graphic material needed for its completion and release is not ready yet.
This is because—and I hope I won’t get in trouble for revealing this :)—the development of the graphic assets is handled by Cranio Creations, not Cranio Lab. Over the last month they've been extremely busy preparing for one of the biggest board game conventions in Europe: SPIEL in Essen. As a result, the creation of the assets needed for The Leeghwater Project DLC has been delayed until after the convention; that means mid-next week.
The second reason why the DLC isn't out yet is that "Dev 2 has left the game"—a.k.a. our valued teammate Amintiri has left the Cranio Lab cadre. That brought with it a number of complications, including a slowdown in the debugging and bug-fixing phase, as he was a crucial part of it. On that note, let me take advantage of this occasion to be a bit cheeky and say:
Good luck to you, mate! It has been a pleasure working with you over the past 15 years, through thick and thin and many adventures. Your absence will be deeply felt. To quote your favourite character: “Fortune and glory, kid!”—may your future adventures bring you plenty of both.
To close this post off, let me share with you a quick screenshot of another QoL addition coming (for everyone) with this new DLC, what I've dubbed the "No contract double check".

It's a new small panel in the Production popup, designed to prevent making productions without fulfilling any contract. The panel includes two checkboxes and works as follows:
It might sound complicated when explained like this, but I promise it’s pretty straightforward once you try it (btw, the icon for the right checkbox is one of the assets that is yet to be done)
Have a nice dam week!
Cheers,
Cody
Cody here, with another update to bring you up to speed on what's been going on lately.
As you might have noticed, despite my optimistic timetable, the DLC The Leeghwater Project isn't out yet. This is due to a couple of factors.
First off, let me tell you that the DLC is 95% complete. The main reason it's not out yet is that some of the graphic material needed for its completion and release is not ready yet.
This is because—and I hope I won’t get in trouble for revealing this :)—the development of the graphic assets is handled by Cranio Creations, not Cranio Lab. Over the last month they've been extremely busy preparing for one of the biggest board game conventions in Europe: SPIEL in Essen. As a result, the creation of the assets needed for The Leeghwater Project DLC has been delayed until after the convention; that means mid-next week.
The second reason why the DLC isn't out yet is that "Dev 2 has left the game"—a.k.a. our valued teammate Amintiri has left the Cranio Lab cadre. That brought with it a number of complications, including a slowdown in the debugging and bug-fixing phase, as he was a crucial part of it. On that note, let me take advantage of this occasion to be a bit cheeky and say:
Good luck to you, mate! It has been a pleasure working with you over the past 15 years, through thick and thin and many adventures. Your absence will be deeply felt. To quote your favourite character: “Fortune and glory, kid!”—may your future adventures bring you plenty of both.
To close this post off, let me share with you a quick screenshot of another QoL addition coming (for everyone) with this new DLC, what I've dubbed the "No contract double check".

It's a new small panel in the Production popup, designed to prevent making productions without fulfilling any contract. The panel includes two checkboxes and works as follows:
- The checkbox on the right lets you automatically handle this new check. If it’s toggled on, everything will work as before and you can keep on playing as always. The state of this toggle will persist between games.
- If you turn it off, it means that whenever you want to do a production without fulfilling any contract, you'll need to manually acknowledge that by toggling the left checkbox. You'll have to do so for every production you wish to make without fulfilling contracts.
It might sound complicated when explained like this, but I promise it’s pretty straightforward once you try it (btw, the icon for the right checkbox is one of the assets that is yet to be done)
Have a nice dam week!
Cheers,
Cody