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Dungeonmans News

27 August 2021 Patch Notes

I try to crush some bugs every Friday. I'm sure Dungeonmans is now finally bug free.

  • A couple of mid-range monsters had no-miss powers that could get you through ice blocks, those have been removed.
  • Fixes to Shieldbrother's enchant! No more crashing, the banner types are again different based on what you cast, and you no longer can sometimes get the defense buff without having a Shieldbrother/sister around. Man that power was broken AF.
  • Heroes who died and returned as ghost teachers should once again be in the graveyard.
  • Finally, maybe, probably, got rid of the bug where a loot sparkle will just hang out in the Dungeon when the loot that it was sparkling on has been collected.
  • All the retirement dialogs have confirmations now.
  • That bug where the red targeting line hangs out in space forever should be fixed.

15 August 2021 Patch Notes

Bug fixes!
  • Detonate Deadpulse should no longer crash the game if you do it in a crazy busy location -- you know what I'm talking about.
  • Cleaned up situations where you'd press escape to cancel a dialog box and end up teleported into the overworld to fight monsters.
  • If you use Warden's Words of Fury and then cancel, the item is returned to you.
  • Fixed some Halloween issues, like markup characters in the text and some scrolls not stacking. Skelebros are treated as pets and will follow you through floor changes.



1.10g Update - Lots of fixes and balance

Lots of stuff here, let's get started!

[h2]Birds[/h2]
  • Bird Genetics had some bugs going on, they've been fixed. Sealing power should work correctly now, even in future generations of bird.
  • Your bird can only have four powers. Your bird can only have four powers. I'm just gonna keep typing that until it is true. I mean it this time. Previously empowered birds may keep their current power outlay.
  • Dread Charge should no longer target the player, but instead bad guys. Cause the bird is on your side.
  • Same with Shield Rush, you won't be betrayed by your chicken any longer.
  • Ninja Star Barrage is no longer a ridiculous bird nuke. It was adding half the player's average damage to every star. Whoops.
  • Star Spray now picks only one target nearby and fires a cone towards them. Still hits a group, but no longer sprays madly at every adjacent monster, that was a bug.
  • Breeding: New birds will have Pluck scores equal to the average of both parents. This is a nerf to powerbreeders, sure, but it reinforces the idea that a bird gains Pluck by fighting alongside you and eating rare steaks, rather than just increasing willy nilly through mad furious breeding. They have to earn it.
  • Poultry sound effects now correctly obey your volume settings. Whoops.


[h2]Hatch's Bird Shop[/h2]
Professor Hatch already let you trade unhatched eggs for some useful potions. This functionality has been expanded. First of all, it now matches the same shop interface as everything else. More importantly, you can sell unwanted Monster Steaks for Burger Points, Burger Points can be spent in his shop to purchase items both rare and unique. This should let you manage the spiraling mountain of steak and eggs in your inventory much better.

[h2]Tier 5 Armor Sets[/h2]
Super rare tier 5 armor can now be placed in the wargear vault. However! They (and only they, so far) have a minimum level requirement of 12 before they can be worn. The original goal was to make T5 feel special, a power only earned by veteran Dungeonmens. Just putting them in the vault for the next level 1 jabroni seemed wrong to me. However, seeing a cloth chest drop when you're playing someone with Real Armor was a Bad Feeling because it couldn't go in the vault. Now they can, and when your next hero gets to 12, they can use it.

[h2]Bugs / QoL[/h2]

  • Updated the text of Chronicles of Renown Unwritten to match the truth, it can be used on any weapon.
  • The gd main menu sword glow finally matches the sword position if the window height is not exactly in ratio with the width.
  • Shot in the dark bug fix for situations where Echoes go below 0 health but don't die. If this happens to you, just save and reload, you will see one dead Echo.
  • Fixed up crash with the Shieldbrother's enchant.
  • Holding Alt when looking at an item will display the number of enchantments on it currently.
  • Shop Inventory: I guess for the last seven years the mouse hasn't worked when trying to sell stuff if you have more than 56 items in your bag, which like everyone does after level 3. Good thing I found out about it now! The mouse will no longer autoscroll the sell window, instead you can use your mousewheel, or the keyboard. Thanks @RepairmanJared for pointing this one out.

19 July Patch Notes v 1.10f

The Academy Battle master has added a couple of training dummies to her arena of learning and violence. Beat them up to see how your build performs, there's even a rolling average provided in the log. They behave pretty weird with dots sometimes, not entirely sure what's up with that.

Fixed a bug where boss portals showed up in unwanted places.

Fixed a bug or ten involving binding items to your hotbars using keys. They should load and save correctly, while potions should be counted correctly when drinking them from the hotbar.

Hatch and Slash Sale Week!

To celebrate the launch of Hatch and Slash, the free 1.10 Dungeonmans content update, the game is on sale for the week of 12 July to 19 July. Those of you weeping with regret at 10:05am last Thursday can redeem yourselves and get the best dungeon crawling adventure on Steam for the insane price of Five Ameridollars.

[h2]Battle Poultry[/h2]

Heroes of level 5 or higher will soon find a Mysterious Egg, another item that can be identified and put to good use by the Academy Headmaster. Soon you'll be joined by Professor Hatch, a master of Ovomansy that will teach you the ways of egg magic.

Most Battle Poultry start as a blank slate, you help them grow and train by feeding them delicious monster steaks, steaks that sensibly drop from every type of monster, including skeletons. Guide your pet towards melee or ranged combat, and along the axis of Tough vs Swift. Tough pets will have extra health, and may taunt enemies away from you, or put up powerful shields. Swift pets move quickly around the battlefield, dashing through foes and doing adorable little flips while firing razor sharp quills at doomed foes.

Your pets can also learn powers, just like you. Monster steaks may contain the essence of monster powers -- feed your pet with meat from Pouncebiters, your bird may end up pouncing and biting too. Bandit Assassins? Watch your poultry learn to toss ninja stars around the battlefield. They can do all sorts of cool things, drop battle banners, toss healing potions, pull you out of trouble, and even (if you find the right steaks) bring down starlight power and bend the forces of gravity.

Back at the Academy, you can trade in unhatched eggs you find for items that let you breed new poultry. Each generation is a little bit stronger, and can mix the powers of its parents. Find the right combination of monster steaks and breeding to build your ultimate battle pet and watch them dominate monsters alongside you.

[h2]Thank you for years of adventure[/h2]

Dungeonmans has been live on Steam for just about seven years now. I deeply appreciate the community that has grown around it, the support has been absolutely life changing and the Discord is my favorite place to be.

I try to throw in something new into the game every year, I know I should be focusing on the Next Thing but Dungeonmans is my favorite old toybox and I can't help but play. Hopefully this update will inspire you to play a bit as well.

I aimed for this update to capture the spirit of Dungeonmans and I hope you agree. Heroic adventure with a wink and a smile, a lighthearted game with serious gameplay. If you're new to the game, welcome aboard and I hope you end up swimming in loots. If you're coming back to give pets a try, I hope they entertain you and make you glad to spend your time here.

[h2]Other Changes / Bug Fixes[/h2]

[h3]Save Issues[/h3]
For the longest time, there's been a rare issue with Steam Cloud Saves and the first save slot. Sometimes after an Academy is erased, Steam Cloud tries to keep it around, which causes confusion and sometimes lost saves for players. I've added a check for that and if something goes wrong the player is shown what adventures are in the slot and asked to keep one.

[h3]Real Armor[/h3]
This line of powers has been buffed a little bit. Specifically, Iron Defiance costs a bit less, lasts a smidge longer, and the damage reduction has gone from 20% to 30%. The goal of the class remains endurance and success when surrounded by foes, where getting hit hurts less and increases the damage you give back. It's closer to that ideal now than ever before.

[h3]Monster Changes[/h3]
Very few here. The Triger has increased health, they should be threatening monsters when they arrive and truthfully they just died too easily. They're a little harder to kill.

There's a notorious horse boss in the Dread Spire that ended a lot of adventures with an attack that honestly felt really cheap. Part of the stupid damage that attack dealt was based on bad math, but it was also bordering on unfair with the distance it could travel and the immediate speed of the attack. That rush has been pulled out. In return, the other attacks he makes have been buffed a bit, including his spear toss. The ultimate goal is avoiding cheap ass'd one shots against tough and prepared heroes.

[h3]Experimental Zoom View[/h3]
Some players, especially those with certain disabilities, have asked if they can zoom the game in even further to upsize the UI. I've finally got something that might meet that requirement. The game's tech doesn't lend well to this, and you'll notice a drop in graphical fidelity, but if you want to try it you can select it from the options menu.

[h2]Final Poultry Thoughts[/h2]
One of the most common pieces of feedback I've gotten about Dungeonmans gameplay is that the difficulty really spikes around levels 6-10. That part of the level curve is the steepest, and a lot of heroes end up dead. Battle Poultry are intended to soften that a little bit. It seems to be working! Also, the emergent interactions with an AI pet are surprising and fun, so at this point I'm certain the pets are a really positive influence on the game.

That said, some players might find that pets make the game a little easier than they'd like. That's ok! They're entirely optional. In the future, I might add an item that allows a player to intentionally nerf their own pet, if they feel like pets are too strong but still want to have fun with them. If you have thoughts on this (especially once you've played for a bit), please come by the discord and let me know! discord.gg/stremf