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Dungeonmans News

1.14.h.5 Quick Update

A couple of issues fixed, hopefully!

Autoexplore walking into revealed teleport traps? It shouldn't happen anymore.

Weird save states happening to like 2 out of all of you involving Daily Danger? Also should be ok. But we shall see!

Improvements to autoexplore in new build!

Along with some minor bug fixes, I've tried to improve the autoexplore behavior.

In general: If you try to autoexplore and can't because there's a monster in line of sight, the game should helpfully point that monster out to you.

Specifically, exploration has improved in Towers, Fallen Castles, and Graveyards. Your hero will be much less interested in meaningless tiles outside of the main combat area.

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1.4h Quick Update

The game shouldn't crash when returning to the main menu from the death screen anymore.

Added a new UI for Salford's Sealant, because that could break the regular dialog boxes.

1.4g Quick Update

Still trying to figure out why some machines crash on fullscreen. Did some more work to try and fix that. Also tried to fix audio errors for older boxes.

There's been a very helpful supply of gameplay bugs being submitted and I'll be getting to those soon as well.