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Dungeonmans News

What's next for Dungeonmans?

Here's the important part: I've signed up with Andrew Aversa, the composer for Dungeonmans, to help him finish his completely awesome roguelike adventure Tangledeep. He has my full time support on fixing bugs, implementing systems, and other awesome features he has yet to announce. Launch is just a few months away and we'll be working hard the whole time, except for that one week around Christmas where I eat too many cookies and play really luxurious long ass games like King's Bounty and Twilight Imperium.

Don't panic!
This does NOT mean the end of support and content updates for Dungeonmans!

It does mean that there's much less time for dmans dev, and you can assume that the next few patches will be bug fixed based with some minor tweaks here and there. There's a great community in Discord helping iron out the remaining issues, and I'm in there all the time. You can be too!

https://discord.gg/0tYnHDpQ7v9rViPD

You can expect to see bug fixes, balance tweaks, and modifications to things like Adventure Maps. You are much less likely to see entirely new systems or batches of new content. I'll still squeeze in a new :axebee: or two when I can. I love Dungeonmans.

This isn't a sunset, the game isn't on life support, don't be dramatic. This is an opportunity for me to help a dear friend bring his dream to life just like he did for me when he created the soundtrack that you the player love dying to.

Tangledeep is GREAT, you know I wouldn't put my name behind something that I didn't think was a solid good time. If you haven't checked it out already, please take a look! Andrew's done a tremendous job of blending the old and new to create a warm familiar world that's full of discovery, excitement, and challenge.

I know some of you are super excited about this news, I imagine some of you are not... and there are lots of you that don't care :D that's ok too. If you have thoughts or questions and wanna taco 'bout it, come by the Discord and let's chat.

http://store.steampowered.com/app/628770/Tangledeep/

Remember: This does NOT mean the end of support and content updates for Dungeonmans! I'm having far too much fun for that. :stremf:

Patch 1.7a8 : Armor Warding!

Armor Warding


Heroes pushing into Adventure Maps of threat 18 or higher will encounter the occasional Warding Seal, magic used by Foomwardens of old to increase the power of their armor. Layer by layer, you will build up warding over time, creating a trusty set of protection that will let you charge into ever greater danger.

Warding has three different effects:

For Light 'Armor', Warding adds additional % to your Light Shield size.
For Medium Armor, Warding adds AP Gain.
For Real Armor, Warding adds flat resists to Melee and Ranged damage.

Just a heads up, the AP Gain on Medium Armor is not huge right away, so don't go feeling like Medium Armor is a must have.

Shops


Weapons with default modifiers on them, such as the variant Polearms and Wizard Staffs, will no longer show up as magical if they are not.
Buying out all of a shop's inventory will put that Shopkeeper out of business, unless...

Bug Fixes
  • Fired Up Rangermans powers no longer accessible without being Fired Up!
  • Right clicking to identify no longer dances around the fact that Identify Scrolls might not yet be Identified!
  • Weapon and Armor racks no longer have a chance to drop 0 loot (boring!) and can drop better loot at higher levels, including the rare legendary if you are lucky.
  • Status effects tick correctly when walking up/down stairs, meaning Banner particles won't get stuck on you anymore.
  • Salford's Sealant should no longer accidentally seal away the wrong magic on items with 3 or more stacks of the same enchant.
  • Foomwarden enchants can be applied correctly to Psychofocii.
  • Perks should only show up once in the character sheet.
  • Lizardmans Popes should not be able to die and leave you without a portal.
  • Fixed some fiddly paper doll stuff.

Patch 1.7a8 : Armor Warding!

Armor Warding


Heroes pushing into Adventure Maps of threat 18 or higher will encounter the occasional Warding Seal, magic used by Foomwardens of old to increase the power of their armor. Layer by layer, you will build up warding over time, creating a trusty set of protection that will let you charge into ever greater danger.

Warding has three different effects:

For Light 'Armor', Warding adds additional % to your Light Shield size.
For Medium Armor, Warding adds AP Gain.
For Real Armor, Warding adds flat resists to Melee and Ranged damage.

Just a heads up, the AP Gain on Medium Armor is not huge right away, so don't go feeling like Medium Armor is a must have.

Shops


Weapons with default modifiers on them, such as the variant Polearms and Wizard Staffs, will no longer show up as magical if they are not.
Buying out all of a shop's inventory will put that Shopkeeper out of business, unless...

Bug Fixes
  • Fired Up Rangermans powers no longer accessible without being Fired Up!
  • Right clicking to identify no longer dances around the fact that Identify Scrolls might not yet be Identified!
  • Weapon and Armor racks no longer have a chance to drop 0 loot (boring!) and can drop better loot at higher levels, including the rare legendary if you are lucky.
  • Status effects tick correctly when walking up/down stairs, meaning Banner particles won't get stuck on you anymore.
  • Salford's Sealant should no longer accidentally seal away the wrong magic on items with 3 or more stacks of the same enchant.
  • Foomwarden enchants can be applied correctly to Psychofocii.
  • Perks should only show up once in the character sheet.
  • Lizardmans Popes should not be able to die and leave you without a portal.
  • Fixed some fiddly paper doll stuff.

1.7a5 Release

What was once a Beta is now live today!

Enchant your punches, Eager's gone, new Research Table recipes, Rangermans love, performance upgrades and bugs fixed everywhere. Hooray! Check these notes:

http://steamcommunity.com/games/288120/announcements/detail/1435938097858680658


1.7a5 Release

What was once a Beta is now live today!

Enchant your punches, Eager's gone, new Research Table recipes, Rangermans love, performance upgrades and bugs fixed everywhere. Hooray! Check these notes:

http://steamcommunity.com/games/288120/announcements/detail/1435938097858680658