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Dungeonmans News

1.4e Quick Update

  • [p]Took a swing at a rare crash involving inventory item sorting.[/p]
  • [p]Fix for the Pay2Lose advertising shill crashing when clicked, that's cute.[/p]
  • [p]Might have fixed a crash for that one dude with the audio error on launch. [/p]
[p][/p][p]Another attempt at fixing up the .Net issue people are having. These things should be auto installed and self contained, and I'm awfully sorry for those of you who have been disappointed by a weird messagebox popup instead of a fun title screen.

This latest build is packaged in a different manner, should have the things, and I told Steam with my sternest possible inside voice to make sure the right .Net version was installed so... here goes! [/p][p] [/p]

1.4d Quick Update

  • Fixed the crash in the crash logger, yeah it's one of those days.
  • Fixed the Beachball crash. Because surely there's only one.

1.4c Quick Update

  • Zoom view option sticks around
  • Bird Eggs can no longer be cursed by Nurphe Bats or Scrolls of Curse Gear.
  • Scroll of Eat Curse will remove curses from Bird Eggs, be they equipped or not, as long as they are in your inventory.
  • Autoexplore has been added to the context sensitive menu, also D-Pad Up.
  • The game should do a better job of remembering window position and resolution between runs.

1.4b Quick Update

  • Fixed a lot of silly issues with bird pathing and autoexplore.
  • Autoexplore will not try and pick up items laying on revealed teleporters.
  • Fixed a janky as heck issue with cloned Dungeonmens appearing when you bounce between floors in Daily Danger.
  • Should, probably, hopefully, have fixed the issue where your hotbars are wiped clean. That really should never happen, please bark at me if it does and let me know what you did to get there.
  • In dungeons, beachballs should teleport near you after a few seconds of being too far away.
  • Upgraded the art on the Bolt of Purple Foom. Do you like it? Circle y/n.

1.4a Update Notes

Quick fix to some issues:

  • Beachballs shouldn't get stuck in walls. They also probably won't get stuck in walls.
  • Hotbar items you consume the last of will remain slotted as translucent icons, and light back up when you find more.
  • Fixed some weird behavior with charging monsters missing the player entirely in Daily Danger.
  • Daily Danger is accessible if your hero is at least 3rd level or if you have made it to 3rd level with another hero in that Academy.
  • When you end a Daily Danger run, you should show up at the Academy in the same place you were when you started it.
  • Fixed a really bad bug that happened under certain save/load conditions between Academies and Daily Dangers.