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Dungeonmans News

Lightspears were broken WTF

They work again. Honest.

I also tweaked monster AI a little so that if you get away from a ranged attacker they might just be willing to close in on you and make an attack. Previously you could fire from around a corner and they'd just sit there and take it, now they're a bit more aggressive.

27 August 2021 Patch Notes

I try to crush some bugs every Friday. I'm sure Dungeonmans is now finally bug free.

  • A couple of mid-range monsters had no-miss powers that could get you through ice blocks, those have been removed.
  • Fixes to Shieldbrother's enchant! No more crashing, the banner types are again different based on what you cast, and you no longer can sometimes get the defense buff without having a Shieldbrother/sister around. Man that power was broken AF.
  • Heroes who died and returned as ghost teachers should once again be in the graveyard.
  • Finally, maybe, probably, got rid of the bug where a loot sparkle will just hang out in the Dungeon when the loot that it was sparkling on has been collected.
  • All the retirement dialogs have confirmations now.
  • That bug where the red targeting line hangs out in space forever should be fixed.

15 August 2021 Patch Notes

Bug fixes!
  • Detonate Deadpulse should no longer crash the game if you do it in a crazy busy location -- you know what I'm talking about.
  • Cleaned up situations where you'd press escape to cancel a dialog box and end up teleported into the overworld to fight monsters.
  • If you use Warden's Words of Fury and then cancel, the item is returned to you.
  • Fixed some Halloween issues, like markup characters in the text and some scrolls not stacking. Skelebros are treated as pets and will follow you through floor changes.



1.10g Update - Lots of fixes and balance

Lots of stuff here, let's get started!

[h2]Birds[/h2]
  • Bird Genetics had some bugs going on, they've been fixed. Sealing power should work correctly now, even in future generations of bird.
  • Your bird can only have four powers. Your bird can only have four powers. I'm just gonna keep typing that until it is true. I mean it this time. Previously empowered birds may keep their current power outlay.
  • Dread Charge should no longer target the player, but instead bad guys. Cause the bird is on your side.
  • Same with Shield Rush, you won't be betrayed by your chicken any longer.
  • Ninja Star Barrage is no longer a ridiculous bird nuke. It was adding half the player's average damage to every star. Whoops.
  • Star Spray now picks only one target nearby and fires a cone towards them. Still hits a group, but no longer sprays madly at every adjacent monster, that was a bug.
  • Breeding: New birds will have Pluck scores equal to the average of both parents. This is a nerf to powerbreeders, sure, but it reinforces the idea that a bird gains Pluck by fighting alongside you and eating rare steaks, rather than just increasing willy nilly through mad furious breeding. They have to earn it.
  • Poultry sound effects now correctly obey your volume settings. Whoops.


[h2]Hatch's Bird Shop[/h2]
Professor Hatch already let you trade unhatched eggs for some useful potions. This functionality has been expanded. First of all, it now matches the same shop interface as everything else. More importantly, you can sell unwanted Monster Steaks for Burger Points, Burger Points can be spent in his shop to purchase items both rare and unique. This should let you manage the spiraling mountain of steak and eggs in your inventory much better.

[h2]Tier 5 Armor Sets[/h2]
Super rare tier 5 armor can now be placed in the wargear vault. However! They (and only they, so far) have a minimum level requirement of 12 before they can be worn. The original goal was to make T5 feel special, a power only earned by veteran Dungeonmens. Just putting them in the vault for the next level 1 jabroni seemed wrong to me. However, seeing a cloth chest drop when you're playing someone with Real Armor was a Bad Feeling because it couldn't go in the vault. Now they can, and when your next hero gets to 12, they can use it.

[h2]Bugs / QoL[/h2]

  • Updated the text of Chronicles of Renown Unwritten to match the truth, it can be used on any weapon.
  • The gd main menu sword glow finally matches the sword position if the window height is not exactly in ratio with the width.
  • Shot in the dark bug fix for situations where Echoes go below 0 health but don't die. If this happens to you, just save and reload, you will see one dead Echo.
  • Fixed up crash with the Shieldbrother's enchant.
  • Holding Alt when looking at an item will display the number of enchantments on it currently.
  • Shop Inventory: I guess for the last seven years the mouse hasn't worked when trying to sell stuff if you have more than 56 items in your bag, which like everyone does after level 3. Good thing I found out about it now! The mouse will no longer autoscroll the sell window, instead you can use your mousewheel, or the keyboard. Thanks @RepairmanJared for pointing this one out.

19 July Patch Notes v 1.10f

The Academy Battle master has added a couple of training dummies to her arena of learning and violence. Beat them up to see how your build performs, there's even a rolling average provided in the log. They behave pretty weird with dots sometimes, not entirely sure what's up with that.

Fixed a bug where boss portals showed up in unwanted places.

Fixed a bug or ten involving binding items to your hotbars using keys. They should load and save correctly, while potions should be counted correctly when drinking them from the hotbar.